Update 'gint/main.c'

This commit is contained in:
Gladosse 2022-01-29 18:27:41 +01:00
parent 235a3843ca
commit 7106605e14
1 changed files with 76 additions and 85 deletions

View File

@ -6,17 +6,21 @@
#define SCREEN_WIDTH 384
#define GET_POS(x) ((abs(x)+x)/2)
#define SEG_WIDTH 70
#define C_RGB(r,g,b) (((r) << 11) | ((g) << 6) | (b))
#define C_RGB(r,g,b) ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3)
#define SCREEN_HEIGHT 216
#define SCREEN_WIDTH 384
#define GET_POS(x) ((abs(x)+x)/2)
#define SEG_WIDTH 70
#define CH_Z 9
const float CH_H = 4;
const float CH_W = 1.5;
const float dt = 0.05; // ;-;
float CH_HY = 0.70; //0->flat
int gray = C_RGB(155, 154, 166);
int lightgray = C_RGB(183, 187, 201);
int red = C_RGB(255, 46, 88);
int lightblue = C_RGB(173, 216, 230);
const float CH_W = 1.3;
float CH_HY = 0.80;
const float dt = 0.01;
int gray = C_RGB(131, 118, 156);
int lightgray = C_RGB(194, 195, 199);
int red = C_RGB(255, 0, 77);
int lightblue = C_RGB(41, 173, 255);
struct Road {
int height; //number of elements
@ -26,6 +30,7 @@ struct Road {
int width;
int segment_height;
int starty;
int startx;
};
struct Segment {
@ -37,20 +42,73 @@ struct Segment {
int colour;
};
struct Segment seg(float, float, float, int, int, int);
void draw_road(struct Road*);
void gen_road(struct Road*);
struct Segment seg(float x, float y, float z, int width, int height, int colour) {
struct Segment segment = { x, y, z, width, height, colour };
return segment;
}
void gen_road(unsigned char* grid, int size, struct Road *road) {
int v = 0;
for (int i = 0;i < size;i++) {
uint8_t cell = grid[i];
unsigned char low = cell & 0x0F;
unsigned char high = cell >> 4;
if (high == 0) {
road->segments[v] = seg(0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20, gray);
}
else if (high == 1) {
road->segments[v++] = seg(0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20, gray);
float z = i*CH_Z+CH_Z;
float s = SEG_WIDTH - z / (CH_H * CH_W);
float w31 = 120 * (s / SEG_WIDTH);
float w32 = (120 - SEG_WIDTH) / 2;
float h31 = 70 * (s / SEG_WIDTH);
float w30 = SEG_WIDTH * (s / SEG_WIDTH);
float h30 = 20 * (s / SEG_WIDTH);
float y31 = road->segments[v-1].y + h30;
float h32 = w32 * (s / SEG_WIDTH);
road->segments[v++] = seg((w31 - w30) / -2, y31, z, 120, 50, lightgray);
road->segments[v++] = seg((w31 - w30) / -2, y31 - h31, z, w32, 70, lightgray);
road->segments[v++] = seg( w30, y31 - h31, z, w32, 70, lightgray);
road->segments[v++] = seg(w30, y31 - h31 - h32, z, w32, w32, red);
road->segments[v] = seg((w31 - w30) / -2, y31 - h31 - h32, z, w32, w32, red);
}
v++;
}
}
void draw_road(struct Road* road) {
float s;
for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
s = SEG_WIDTH - road->segments[v].z / (CH_H * CH_W);
float yoffset = road->segments[v].y - road->segments[v].z * CH_HY + road->playery;
float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * (s - road->segments[v].z / 10);
if (yoffset > SCREEN_HEIGHT || yoffset + heightoffset < 0 || xoffset + widthoffset < 0 || xoffset - widthoffset > SCREEN_WIDTH)
continue;
drect(xoffset, yoffset, xoffset + widthoffset, yoffset+heightoffset, road->segments[v].colour);
if (road->segments[v].colour == gray)
drect(xoffset + s / 2, yoffset + 2, xoffset + s / 2 + 3, yoffset+2+3, C_WHITE);
}
}
int main() {
struct Road road;
road.height = 32;
road.playerx = 0;
road.playery = 0;
road.width = 100;
road.starty = 160;
road.startx = 40;
road.segment_height = 30;
road.height = 27;
road.segments = (struct Segment*)malloc(road.height * sizeof(struct Segment));
gen_road(&road);
unsigned char grid[] = {0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x14,0x04,0x04,0x03,0x02, 0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00};
gen_road(grid, sizeof(grid), &road);
while (!keydown(KEY_MENU))
{
dclear(lightblue);
@ -63,9 +121,9 @@ int main() {
const int down_down = keydown(KEY_DOWN); //pardon lephenixnoir :E
if (right_down)
road.playerx -= 5 * dt;
road.playerx -= 10 * dt;
else if (left_down)
road.playerx += 5 * dt;
road.playerx += 10 * dt;
else if (up_down)
{
road.playery -= 250 * dt;
@ -80,72 +138,5 @@ int main() {
return 1;
}
struct Segment seg(float x, float y, float z, int width, int height, int colour) {
struct Segment segment = { x, y, z, width, height, colour };
return segment;
}
void gen_road(struct Road* road) {
road->segments[0] = seg(0, 190, 0, SEG_WIDTH, 20, gray);
road->segments[1] = seg(0, 190, 9, SEG_WIDTH, 20, gray);
road->segments[2] = seg(0, 190, 18, SEG_WIDTH, 20, gray);
road->segments[3] = seg(0, 190, 27, SEG_WIDTH, 20, gray);
road->segments[4] = seg(0, 190, 36, SEG_WIDTH, 20, gray);
road->segments[5] = seg(0, 190, 45, SEG_WIDTH, 20, gray);
road->segments[6] = seg(0, 185, 54, SEG_WIDTH, 20, gray);
road->segments[7] = seg(0, 180, 63, SEG_WIDTH, 20, gray);
road->segments[8] = seg(0, 178, 72, SEG_WIDTH, 20, gray);
/*pillar*/
float s = SEG_WIDTH - 81 / CH_H;
float w31 = 136 * (s / SEG_WIDTH);
float h31 = 50 * (s / SEG_WIDTH);
float w30 = SEG_WIDTH * (s / SEG_WIDTH);
float h30 = 20 * (s / SEG_WIDTH);
float y31 = 178 + h30;
float h32 = 30 * (s / SEG_WIDTH);
road->segments[9] = seg((w31 - w30) / -2, y31, 81, 136, 50, lightgray);
road->segments[10] = seg((w31 - w30) / -2, y31 - h31, 81, 33, 70, lightgray);
road->segments[11] = seg(w30, y31 - h31, 81, 33, 70, lightgray);
road->segments[12] = seg(w30, y31 - h31 - h32, 81, 33, 30, red);
road->segments[13] = seg((w31 - w30) / -2, y31 - h31 - h32, 81, 33, 30, red);
/*pillar*/
road->segments[14] = seg(0, 175, 81, SEG_WIDTH, 20, gray);
road->segments[15] = seg(0, 175, 90, SEG_WIDTH, 20, gray);
road->segments[16] = seg(0, 180, 99, SEG_WIDTH, 20, gray);
road->segments[17] = seg(0, 190, 108, SEG_WIDTH, 20, gray);
road->segments[18] = seg(0, 190, 117, SEG_WIDTH, 20, gray);
/*pillar*/
s = SEG_WIDTH - 117 / (CH_H);
w31 = 136 * (s / SEG_WIDTH);
h31 = 50 * (s / SEG_WIDTH);
w30 = SEG_WIDTH * (s / SEG_WIDTH);
h30 = 20 * (s / SEG_WIDTH);
y31 = 190 + h30;
h32 = 30 * (s / SEG_WIDTH);
road->segments[19] = seg((w31 - w30) / -2, y31, 117, 136, 50, lightgray);
road->segments[20] = seg((w31 - w30) / -2, y31 - h31, 117, 33, 70, lightgray);
road->segments[21] = seg(w30, y31 - h31, 117, 33, 70, lightgray);
road->segments[22] = seg(w30, (y31 - h31) - h32, 117, 33, 30, red);
road->segments[23] = seg((w31 - w30) / -2, (y31 - h31) - h32, 117, 33, 30, red);
/*pillar*/
road->segments[24] = seg(0, 190, 126, SEG_WIDTH, 20, gray);
road->segments[25] = seg(0, 190, 135, SEG_WIDTH, 20, gray);
road->segments[26] = seg(0, 190, 144, SEG_WIDTH, 20, gray);
}
void draw_road(struct Road* road) {
float s;
for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
float yoffset = road->segments[v].y - road->segments[v].z * CH_HY + road->playery;
s = SEG_WIDTH - road->segments[v].z / (CH_H);
float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
if(yoffset < SCREEN_HEIGHT && yoffset+heightoffset < 0)
continue;
float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * s;
drect(xoffset, yoffset, xoffset + widthoffset, yoffset+heightoffset, road->segments[v].colour);
if (road->segments[v].colour == gray)
drect(xoffset + s / 2, yoffset + 2, xoffset + s / 2 + 3, yoffset+2+3, C_WHITE);
}
}
//hey MR
//yo duck goose