nemu/src/display.h

14 lines
372 B
C

#include <SDL2/SDL.h>
#pragma once
typedef struct{
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Event event;
}display_t;
void display_pixel_on(display_t* display, int x, int y);
void display_pixel_off(display_t* display, int x, int y);
void display_clear(display_t* display);
void display_update(display_t* display);
void display_init(display_t* display);