Merge pull request 'libimg' (#3) from glitchy into master

This commit is contained in:
KikooDX 2020-05-15 12:15:48 +02:00
commit 1b4723e6ee
4 changed files with 9 additions and 10 deletions

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JTMM.g3a

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@ -60,7 +60,7 @@ INCLUDE := -I include
# Libraries. Add one -l option for each library you are using, and also
# suitable -L options if you have library files in custom folders. To use
# fxlib, add libfx.a to the project directory and use "-L . -lfx".
LIBS :=
LIBS := -limg-cg
# Base linker flags for the fxSDK, you usually want to keep these.
LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS) -lgint-fx -lgcc
@ -77,12 +77,7 @@ LDFLAGS_CG += -Wl,-Map=build-cg/map
# File conversion parameters
#---
#IMG.player.png = profile:p4
#IMG.elevator.png = profile:p4
#IMG.ground.png = profile:p4
#IMG.jitem_popup.png = profile:p4
#IMG.jitem.png = profile:p4
#IMG.spike.png = profile:p4
IMG.elevator.png = type:libimg-image name:img_elevator
# Here you can add fxconv options for each converted file, individually.
# The syntax is "<type>.<file>". For example, to specify the parameters for a

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@ -1,5 +1,6 @@
#include <gint/display.h>
#include <gint/keyboard.h>
#include <libimg.h>
#include "draw.h"
#include "shared_define.h"
@ -23,7 +24,8 @@ extern image_t img_semi_solid; //semi solid texture, 16x16
extern image_t img_teleporter_0; //teleporter 0 texture, 16x16
extern image_t img_teleporter_1; //teleporter 1 texture, 16x16
//animated textures (elevator)
extern image_t img_elevator1, img_elevator2, img_elevator3, img_elevator4;
extern img_t const img_elevator;
/*extern image_t img_elevator1, img_elevator2, img_elevator3, img_elevator4;
extern image_t img_elevator5, img_elevator6, img_elevator7, img_elevator8;
extern image_t img_elevator9, img_elevator10, img_elevator11, img_elevator12;
extern image_t img_elevator13, img_elevator14, img_elevator15, img_elevator16;
@ -31,7 +33,7 @@ const image_t * ani_elevator[16] = {&img_elevator1, &img_elevator2,
&img_elevator3, &img_elevator4, &img_elevator5, &img_elevator6,
&img_elevator7, &img_elevator8, &img_elevator9, &img_elevator10,
&img_elevator11, &img_elevator12, &img_elevator13, &img_elevator14,
&img_elevator15, &img_elevator16};
&img_elevator15, &img_elevator16};*/
void draw_player(int x, int y)
{
@ -41,6 +43,7 @@ void draw_player(int x, int y)
void draw_level(char level[], unsigned int step, char polarity, int *start_x,
int *start_y, int tp_positions[])
{
int img_elevator_frame_count = img_elevator.width / 16;
dclear(BG_COLOR);
unsigned int i = 0;
unsigned int x = 0;
@ -77,7 +80,8 @@ int *start_y, int tp_positions[])
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_semi_solid);
break;
case '^':
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
img_render(img_sub(img_elevator, 0, 0, 16, 16), img_at(img_vram(), x, y));
//dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
break;
case 'S':
erase_tile(x, y, level);