CGDoom/cgdoom/cgdoom-kbd.c

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#include "cgdoom.h"
#include "cgdoom-kbd.h"
#include "doomdef.h"
/* Dynamic keymap */
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static uint16_t Keymap[] = {
KEY_LEFTARROW, -1,
KEY_RIGHTARROW, -1,
KEY_UPARROW, -1,
KEY_DOWNARROW, -1,
' ', -1, /* Open doors etc */
KEY_RCTRL, -1, /* Shoot */
'1', -1,
'2', -1,
'3', -1,
'4', -1,
'5', -1,
'6', -1,
'7', -1,
KEY_TAB, -1,
KEY_PAUSE, -1,
KEY_SLEFTARROW, -1,
KEY_SRIGHTARROW, -1,
KEY_RSHIFT, -1, /* Speed toggle */
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/* Special CGDoom keys */
SKEY_DECVP, -1,
SKEY_INCVP, -1,
SKEY_CHEAT, -1,
SKEY_NOCLIP, -1,
SKEY_GAMMA, -1,
SKEY_FREEMEM, -1,
SKEY_FPSCOUNTER, -1,
SKEY_FRAMESKIP, -1,
SKEY_PROFILER, -1,
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0,
};
/* Default keymap: CGDoom 0.3 */
const uint16_t CGD_Keymap_CGDoom_0_3[] = {
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KEYCODE_LEFT,
KEYCODE_RIGHT,
KEYCODE_UP,
KEYCODE_DOWN,
KEYCODE_EXE,
KEYCODE_ALPHA,
KEYCODE_F1,
KEYCODE_F2,
KEYCODE_F3,
KEYCODE_F4,
KEYCODE_F5,
KEYCODE_F6,
KEYCODE_SHIFT,
KEYCODE_EXIT,
KEYCODE_OPTN,
KEYCODE_0,
KEYCODE_DOT,
KEYCODE_MINUS,
KEYCODE_PLUS,
KEYCODE_POWER,
KEYCODE_ARROW,
KEYCODE_FRAC,
KEYCODE_FD,
KEYCODE_LEFTP,
KEYCODE_VARS,
KEYCODE_RIGHTP,
0,
};
/* Default keymap: thumbs only */
const uint16_t CGD_Keymap_ThumbsOnly[] = {
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KEYCODE_LEFT,
KEYCODE_RIGHT,
KEYCODE_UP,
KEYCODE_DOWN,
KEYCODE_SQUARE,
KEYCODE_ALPHA,
KEYCODE_F1,
KEYCODE_F2,
KEYCODE_F3,
KEYCODE_F4,
KEYCODE_F5,
KEYCODE_F6,
KEYCODE_SHIFT,
KEYCODE_EXIT,
KEYCODE_OPTN,
KEYCODE_LOG,
KEYCODE_LN,
KEYCODE_XOT,
KEYCODE_MINUS,
KEYCODE_PLUS,
KEYCODE_COMMA,
KEYCODE_ARROW,
KEYCODE_FRAC,
KEYCODE_FD,
KEYCODE_LEFTP,
KEYCODE_VARS,
KEYCODE_RIGHTP,
0,
};
/* Default keymap: full-hands */
const uint16_t CGD_Keymap_FullHands[] = {
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KEYCODE_F5,
KEYCODE_F6,
KEYCODE_OPTN,
KEYCODE_SQUARE,
KEYCODE_MUL,
KEYCODE_DEL,
KEYCODE_1,
KEYCODE_2,
KEYCODE_3,
KEYCODE_4,
KEYCODE_5,
KEYCODE_6,
KEYCODE_7,
KEYCODE_TAN,
KEYCODE_ACON,
KEYCODE_ALPHA,
KEYCODE_POWER,
KEYCODE_COS,
KEYCODE_MINUS,
KEYCODE_PLUS,
KEYCODE_COMMA,
KEYCODE_ARROW,
KEYCODE_FRAC,
KEYCODE_FD,
KEYCODE_LEFTP,
KEYCODE_SIN,
KEYCODE_RIGHTP,
0,
};
/* Current keyboard state. */
static CGD_KeyboardState st_prev={0}, st_now={0};
#ifndef CG_EMULATOR
void CGD_ScanKeyboard(CGD_KeyboardState state)
{
volatile uint16_t *KEYSC = (void *)0xa44b0000;
uint16_t *array = (void *)state;
for(int i = 0; i < 6; i++) array[i] = KEYSC[i];
}
#endif
void CGD_LoadKeymap(const uint16_t *template)
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{
for(int i = 0; Keymap[2*i] != 0; i++) {
Keymap[2*i+1] = template[i];
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}
}
static int DecodeKeymap(uint16_t *map, int key)
{
for(int i = 0; map[2*i] != 0; i++) {
if(map[2*i] == key)
return map[2*i+1];
}
return -1;
}
static int DoomKeyToKeycode(int key)
{
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int code = DecodeKeymap(Keymap, key);
if(code != -1)
return code;
switch(key)
{
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/* Interface constants */
case KEY_ESCAPE: return KEYCODE_MENU;
case KEY_ENTER: return KEYCODE_EXE;
/* Alphabetic keys */
case 'A': return KEYCODE_XOT;
case 'B': return KEYCODE_LOG;
case 'C': return KEYCODE_LN;
case 'D': return KEYCODE_SIN;
case 'E': return KEYCODE_COS;
case 'F': return KEYCODE_TAN;
case 'G': return KEYCODE_FRAC;
case 'H': return KEYCODE_FD;
case 'I': return KEYCODE_LEFTP;
case 'J': return KEYCODE_RIGHTP;
case 'K': return KEYCODE_COMMA;
case 'L': return KEYCODE_ARROW;
case 'M': return KEYCODE_7;
case 'N': return KEYCODE_8;
case 'O': return KEYCODE_9;
case 'P': return KEYCODE_4;
case 'Q': return KEYCODE_5;
case 'R': return KEYCODE_6;
case 'S': return KEYCODE_MUL;
case 'T': return KEYCODE_DIV;
case 'U': return KEYCODE_1;
case 'V': return KEYCODE_2;
case 'W': return KEYCODE_3;
case 'X': return KEYCODE_PLUS;
case 'Y': return KEYCODE_MINUS;
case 'Z': return KEYCODE_0;
case -' ': return KEYCODE_DOT;
case KEY_BACKSPACE: return KEYCODE_DEL;
/* Numeric keys (handled differently, require a modifier) */
case -'0': return KEYCODE_0;
case -'1': return KEYCODE_1;
case -'2': return KEYCODE_2;
case -'3': return KEYCODE_3;
case -'4': return KEYCODE_4;
case -'5': return KEYCODE_5;
case -'6': return KEYCODE_6;
case -'7': return KEYCODE_7;
case -'8': return KEYCODE_8;
case -'9': return KEYCODE_9;
default: return -1;
}
}
static int KeycodeDown(CGD_KeyboardState state, int code)
{
if(code < 0) return 0;
int row = (code >> 4) ^ 1;
int col = 0x80 >> (code & 0x7);
return (state[row] & col) != 0;
}
static int KeyDown(CGD_KeyboardState state, int key)
{
int code = DoomKeyToKeycode(key);
/* For alphanumeric keys, watch the status of ALPHA */
if(key >= -'9' && key <= -'0')
return KeycodeDown(state, code) && KeycodeDown(state, KEYCODE_ALPHA);
else if((key >= 'A' && key <= 'Z') || key == -' ')
return KeycodeDown(state, code) && !KeycodeDown(state, KEYCODE_ALPHA);
else
return KeycodeDown(state, code);
}
void UpdateKeyboardState(void)
{
memcpy(st_prev, st_now, sizeof st_now);
CGD_ScanKeyboard(st_now);
}
int KeyWasJustPressed(int key)
{
return !KeyDown(st_prev, key) && KeyDown(st_now, key);
}
int KeyWasJustReleased(int key)
{
return KeyDown(st_prev, key) && !KeyDown(st_now, key);
}