Initialize memory allocator with 422 kB system stack
Instead of ProgrammerNerd's in-user-stack 256 kB stack which works both quickly hits its size limit when playing.
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@ -48,8 +48,6 @@ void * CGDRealloc (void *p, int iSize)
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#ifdef CG_EMULATOR
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unsigned char aSaveVRAMBuffer[SAVE_VRAM_SIZE]; //for screens[2] (2x64KB) + WAD file mapping
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unsigned char aSystemStack[SYSTEM_STACK_SIZE]; //for RAM_I_Zone
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#else
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unsigned char __attribute__ ((aligned (4))) aSystemStack[SYSTEM_STACK_SIZE]; //for RAM_I_Zone
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#endif
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unsigned short *VRAM;
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unsigned char *SaveVRAMBuffer; //for screens[2]
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@ -583,11 +581,13 @@ void main(void){
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InitFlashSimu(wadfile); //load wad file to flash simulation on simulator, do nothing on real HW
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#ifdef CG_EMULATOR
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SaveVRAMBuffer = aSaveVRAMBuffer;
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SystemStack = aSystemStack;
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#else
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unsigned tmp=((unsigned)getSecondaryVramAddress()+3)&(~3);
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SaveVRAMBuffer = (unsigned char*)tmp;
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/* Graph 90+E: RAM starts at 0x0c000000 in physical memory */
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SystemStack = (void *)0xac0f0000;
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#endif
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SystemStack = aSystemStack;
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VRAM = (unsigned short*)GetVRAMAddress();
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EnableColor(1);
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memset(VRAM,0,WIDTH*HEIGHT*2);
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@ -2,7 +2,7 @@
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//CGDOOM
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#define SYSTEM_STACK_SAFE (256*1024)
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#define SYSTEM_STACK_SAFE (90*1024)
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#define USER_STACK_SAFE (40*1024)
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//memory mapping:
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@ -234,7 +234,7 @@ void* Z_Malloc( int size, int tag, void* user )
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if (rover == start)
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{
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// scanned all the way around the list
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I_Error ("Z_Malloc: failed on allocation of %i bytes", size);
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I_ErrorI ("Z_Malloc failure", size, 0, 0, 0);
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}
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if (rover->user)
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