Add some custom UI for game selection and options

This commit is contained in:
Lephenixnoir 2021-08-02 19:19:42 +02:00
parent 4a6825a2eb
commit 4e7fa7781e
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
3 changed files with 263 additions and 26 deletions

203
cgdoom/cgdoom-ui.c Normal file
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@ -0,0 +1,203 @@
#include "cgdoom-ui.h"
/* gint's font in a PrizmSDK-friendly (though ugly) form */
static uint8_t const font_width[96] = {
5, 2, 6, 7, 8, 6, 8, 3, 4, 4, 8, 8, 3, 7, 2, 5, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 2, 3, 5, 7, 5, 6, 8, 7, 7, 7, 7, 7, 7, 7, 7, 6, 7, 7, 7, 8, 7, 8,
7, 8, 7, 7, 8, 7, 8, 8, 8, 8, 6, 4, 5, 4, 7, 7, 4, 7, 7, 7, 8, 8, 7, 7,
7, 4, 6, 7, 4, 8, 7, 8, 7, 7, 8, 7, 8, 7, 8, 8, 7, 7, 6, 4, 2, 4, 7, 6,
};
static uint32_t const font_glyphs[263] = {
0x0, 0x0, 0xfff3c000, 0xcf3ce200, 0x0, 0x0, 0x6cdbfb66, 0xcdbfb66c, 0x0,
0x187edbd8, 0x7e1bdb7e, 0x18000000, 0x30cc631, 0x8cc30000, 0x0,
0x78cccc68, 0x70dbcece, 0x7b000000, 0xfde00000, 0x0, 0x36ccccc6,
0x30000000, 0xc6333336, 0xc0000000, 0x18db7e, 0x3c7edb18, 0x0,
0x181818, 0xff181818, 0x0, 0x7ef, 0x0, 0xf, 0xe0000000, 0x0, 0x3c000,
0x18cc6731, 0x98c00000, 0x7d8f1e3c, 0x78f1e37c, 0x0, 0x1871e2c1,
0x83060c7e, 0x0, 0x3ccc1830, 0xc30c307e, 0x0, 0x7d8c1833, 0xc0c1e37c,
0x0, 0xc38f36c, 0xd9bf860c, 0x0, 0xfd8307e0, 0x60c1e37c, 0x0,
0x7d8f07ec, 0x78f1e37c, 0x0, 0xff8c1860, 0xc3060c18, 0x0, 0x7d8f1e37,
0xd8f1e37c, 0x0, 0x7d8f1e3c, 0x6fc1837c, 0x0, 0xf0f0000, 0x1b03b78,
0x0, 0xcccc30, 0xc3000000, 0x7f0, 0x1fc00000, 0x0, 0x6186199,
0x98000000, 0x7b30c630, 0xc00c3000, 0x0, 0x7cc6037b, 0xdbdbdbde,
0x7c000000, 0x1070e366, 0xcdbfe3c6, 0x0, 0xfd8f1e3f, 0xd8f1e3fc, 0x0,
0x3ccf060c, 0x1830333c, 0x0, 0xf99b1e3c, 0x78f1e6f8, 0x0, 0xff83060f,
0x983060fe, 0x0, 0xff83060f, 0x983060c0, 0x0, 0x3ccf060c, 0xf8f1b33e,
0x0, 0xc78f1e3f, 0xf8f1e3c6, 0x0, 0xfcc30c30, 0xc30cfc00, 0x0,
0x1e0c1830, 0x60c1e37c, 0x0, 0xc79b678e, 0x1e3666c6, 0x0, 0xc183060c,
0x183060fe, 0x0, 0xc3c3e7ff, 0xdbc3c3c3, 0xc3000000, 0xc78f9fbd,
0xf9f1e3c6, 0x0, 0x3c66c3c3, 0xc3c3c366, 0x3c000000, 0xf99b1e3c,
0xdf3060c0, 0x0, 0x3c66c3c3, 0xc3c3db6e, 0x37000000, 0xfd8f1e3c,
0x7fb363c6, 0x0, 0x7d8f0607, 0xc0c1e37c, 0x0, 0xff181818, 0x18181818,
0x18000000, 0xc78f1e3c, 0x78f1e37c, 0x0, 0xc3c3c366, 0x66663c3c,
0x18000000, 0xc3c3c3db, 0xdb7e7e66, 0x66000000, 0xc3c3663c, 0x183c66c3,
0xc3000000, 0xc3c36666, 0x3c181818, 0x18000000, 0xfc30c631, 0x8c30fc00,
0x0, 0xfccccccc, 0xf0000000, 0xc618c718, 0xc3180000, 0xf3333333,
0xf0000000, 0x38db1800, 0x0, 0x0, 0x0, 0xfe, 0x0, 0xe6310000, 0x0,
0xf330, 0x6ff1e776, 0x0, 0xc183773c, 0x78f1f3dc, 0x0, 0xf33c,
0x1830333c, 0x0, 0x3033b67, 0xc3c3c367, 0x3b000000, 0x3c66, 0xc3ffc066,
0x3c000000, 0x3ccd830f, 0x8c183060, 0x0, 0x1de7c, 0x78f1e776,
0xdf00000, 0xc183773c, 0x78f1e3c6, 0x0, 0x60e66666, 0xf0000000,
0xc01c30c, 0x30c3cde0, 0x0, 0xc1831e6d, 0x9e3666c6, 0x0, 0xe6666666,
0xf0000000, 0xf6db, 0xdbdbdbdb, 0xdb000000, 0x3773c, 0x78f1e3c6, 0x0,
0x3c66, 0xc3c3c366, 0x3c000000, 0x3773c, 0x78f1f3dd, 0x83000000,
0x1de7c, 0x78f1e776, 0xc180000, 0xdef3, 0xe0c0c0c0, 0xc0000000,
0x1f63c, 0xf81e37c, 0x0, 0x3030fc30, 0x30303033, 0x1e000000, 0x31e3c,
0x78f1e776, 0x0, 0xc3c3, 0x66663c3c, 0x18000000, 0xc3c3, 0xdbdb7e66,
0x66000000, 0x31e36, 0xc71b63c6, 0x0, 0x31e3c, 0x6d9b1c18, 0x61800000,
0xfc318, 0xc630fc00, 0x0, 0x3666c666, 0x30000000, 0xffffc000,
0xc6663666, 0xc0000000, 0x3bd, 0xc0000000, 0x0, 0xfe186186, 0x1861fc00,
0x0,
};
static void Font_RenderChar(int *x, int y, int c, int fg)
{
if(c < 32 || c >= 128)
return;
int g = c - 32;
/* Find offset in long array (we drop the glyph index for brevity) */
int offset = 0;
for(int glyph = 0; glyph < g; glyph++)
{
offset += (font_width[glyph] * 11 + 31) >> 5;
}
/* Render pixels */
int bit = 0;
for(int dy = 0; dy < 11; dy++)
for(int dx = 0; dx < font_width[g]; dx++)
{
int b = font_glyphs[offset + (bit >> 5)] & (0x80000000 >> (bit & 31));
if (b)
Bdisp_SetPoint_VRAM(*x+dx, y+dy, fg);
bit++;
}
*x += font_width[g] + 1;
}
static int Font_StringLength(char const *text)
{
int w = 0;
for(int i = 0; text[i]; i++)
{
if(text[i] < 32) /* text[i] >= 128 can't happen */
continue;
w += font_width[text[i]-32] + 1;
}
return w - 1;
}
enum {
UI_LEFT = 0,
UI_CENTER = 1,
UI_RIGHT = 2,
};
void UI_Print(int x, int y, char const *text, int fg, int align)
{
if(align == UI_CENTER)
x -= (Font_StringLength(text) + 1) / 2;
if(align == UI_RIGHT)
x -= Font_StringLength(text);
for(int i = 0; text[i]; i++)
Font_RenderChar(&x, y, text[i], fg);
}
void UI_AreaReverse(int x1, int y1, int x2, int y2)
{
uint16_t *VRAM = (uint16_t *)GetVRAMAddress() + WIDTH * y1;
for(int y = y1; y <= y2; y++)
{
for(int x = x1; x <= x2; x++)
VRAM[x] = ~VRAM[x];
VRAM += WIDTH;
}
}
void UI_Checkbox(int x, int y, int checked)
{
for(int dy = 0; dy <= 7; dy++)
for(int dx = 0; dx <= 7; dx++)
{
if((dx == 0) || (dx == 7) || (dy == 0) || (dy == 7) ||
(checked && dx >= 2 && dx <= 5 && dy >= 2 && dy <= 5))
{
Bdisp_SetPoint_VRAM(x+dx, y+dy, 0x0000);
}
}
}
int UI_Main(char const wad_files[][32], int wad_file_count, int *dev_info)
{
int key=0, cursor=0;
while(key != KEY_CTRL_EXIT)
{
int l=60, r=WIDTH-l, y=34, cursor_max=0, play_max=0;
Bdisp_AllClr_VRAM();
UI_Print(WIDTH / 2, 12, "CGDOOM for fx-CG 50 and Graph 90+E",
0x0000, UI_CENTER);
for(int i = 0; i < wad_file_count; i++)
{
char const *action = "Play other WAD";
if(!strcmp(wad_files[i], "doom.wad"))
action = "Play DOOM";
else if(!strcmp(wad_files[i], "doomu.wad"))
action = "Play Ultimate DOOM";
char name[34] = "";
strcat(name, "(");
strcat(name, wad_files[i]);
strcat(name, ")");
UI_Print(l, y, action, 0x0000, UI_LEFT);
UI_Print(r, y, name, 0x0000, UI_RIGHT);
y += 14;
}
play_max = cursor_max = wad_file_count;
UI_Print(l, y, "Developer info:", 0x0000, UI_LEFT);
UI_Checkbox(r-7, y+1, *dev_info);
y += 14;
cursor_max++;
UI_AreaReverse(0, 32+14*cursor, WIDTH-1, 32+14*cursor+13);
Bdisp_PutDisp_DD();
GetKey(&key);
if(key == KEY_CTRL_UP && cursor > 0)
cursor--;
if(key == KEY_CTRL_DOWN && cursor < cursor_max - 1)
cursor++;
if(key == KEY_CTRL_EXE && cursor < play_max)
return cursor;
if(key == KEY_CTRL_EXE && cursor == cursor_max - 1)
*dev_info ^= 1;
}
return -1;
}
void UI_FileMappingProgressBar(int size_mapped, int size_total)
{
const int w=192, h=5;
const int x0=(WIDTH-w)/2, y0=HEIGHT-20;
const int pos = x0 + (w * size_mapped) / size_total;
for(int x = x0; x < x0+w; x++)
{
Bdisp_SetPoint_VRAM(x, y0, COLOR_BLACK);
Bdisp_SetPoint_VRAM(x, y0+h-1, COLOR_BLACK);
if(x > pos && x != x0+w-1) continue;
for(int y = y0+1; y < y0+h-1; y++)
Bdisp_SetPoint_VRAM(x, y, COLOR_BLACK);
}
Bdisp_PutDisp_DD();
}

12
cgdoom/cgdoom-ui.h Normal file
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@ -0,0 +1,12 @@
#ifndef CGDOOM_UI_H
#define CGDOOM_UI_H
#include "platform.h"
/* Show the program's main screen; returns index of selected WAD file. */
int UI_Main(char const wad_files[][32], int wad_file_count, int *dev_info);
/* Show a progress bar of file mapping. */
void UI_FileMappingProgressBar(int size_mapped, int size_total);
#endif /* CGDOOM_UI_H */

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@ -1,5 +1,6 @@
#include "platform.h"
#include "os.h"
#include "cgdoom-ui.h"
#ifdef CG_EMULATOR
static int iAllocSum = 0;
@ -280,8 +281,6 @@ int CGDstrnicmp (const char*s1,const char*s2,int iLen)
//The whole sound doesn't fir onto the RAM.
//Reading per partes is not possible as this is synchronnous player (there would be silences when reading).
static uint16_t const *gWADpath = u"\\\\fls0\\doom.wad";
/* Fast memcmp() for 512-byte sectors. */
int CGD_sector_memcmp(const void *fast_ram, const void *rom, size_t _512);
@ -319,6 +318,14 @@ typedef struct
}FileMapping;
typedef struct
{
unsigned short id, type;
unsigned long fsize, dsize;
unsigned int property;
unsigned long address;
} Bfile_FileInfo;
//reset reading to start
void ResetData(FileMapping *pMap)
{
@ -326,6 +333,26 @@ void ResetData(FileMapping *pMap)
pMap->miCurrentLength = 0;
}
/* Find WAD files in the filesystem. */
int FindWADs(char filenames[][32], int max)
{
uint16_t path[32];
Bfile_FileInfo info;
int sd, rc, total=0;
rc = Bfile_FindFirst(u"\\\\fls0\\*.wad", &sd, path, &info);
while(rc != -16 && total < max)
{
Bfile_NameToStr_ncpy(filenames[total], path, 32);
total++;
rc = Bfile_FindNext(sd, path, &info);
}
Bfile_FindClose(sd);
return total;
}
void I_Error (char *error, ...);
@ -434,25 +461,6 @@ int FindSectorInFlash(const void *buf, int size)
return -1;
}
/* Show a progress bar of file mapping */
void FileMappingProgressBar(int size_mapped, int size_total)
{
const int w=192, h=5;
const int x0=(WIDTH-w)/2, y0=(HEIGHT-h)/2;
const int pos = x0 + (w * size_mapped) / size_total;
Bdisp_AllClr_VRAM();
for(int x = x0; x < x0+w; x++) {
Bdisp_SetPoint_VRAM(x, y0, COLOR_BLACK);
Bdisp_SetPoint_VRAM(x, y0+h-1, COLOR_BLACK);
if(x > pos && x != x0+w-1) continue;
for(int y = y0+1; y < y0+h-1; y++)
Bdisp_SetPoint_VRAM(x, y, COLOR_BLACK);
}
Bdisp_PutDisp_DD();
}
int CreateFileMapping(int fd, FileMapping *pMap)
{
/* Cache accesses through a larger buffer */
@ -473,7 +481,7 @@ int CreateFileMapping(int fd, FileMapping *pMap)
{
/* Don't show this too often, or it will eat several seconds */
if((pMap->miTotalLength - iLastProgress) * 20 > iFileSize) {
FileMappingProgressBar(pMap->miTotalLength, iFileSize);
UI_FileMappingProgressBar(pMap->miTotalLength, iFileSize);
iLastProgress = pMap->miTotalLength;
}
@ -586,22 +594,35 @@ void abort(void){
}
///////////////////////////////////////////////////////////////////////////////////////////////////
int main(void){
InitFlashSimu(gWADpath); //load wad file to flash simulation on simulator, do nothing on real HW
InitFlashSimu("doom.wad"); //load wad file to flash simulation on simulator, do nothing on real HW
#ifdef CG_EMULATOR
SaveVRAMBuffer = aSaveVRAMBuffer;
SystemStack = aSystemStack;
#else
EnableColor(1);
EnableStatusArea(3);
char wad_files[16][32];
int wad_file_count = FindWADs(wad_files, 16);
uint16_t wad_path[39] = u"\\\\fls0\\";
int dev_info = 0;
int choice = UI_Main(wad_files, wad_file_count, &dev_info);
if(choice < 0)
return 1;
Bfile_StrToName_ncpy(wad_path+7, wad_files[choice], 32);
unsigned tmp=((unsigned)getSecondaryVramAddress()+3)&(~3);
SaveVRAMBuffer = (unsigned char*)tmp;
/* Graph 90+E: RAM starts at 0x0c000000 in physical memory */
SystemStack = (void *)0xac0f0000;
#endif
VRAM = (unsigned short*)GetVRAMAddress();
EnableColor(1);
/* Setup access to WAD file */
#ifdef CGDOOM_WAD_BFILE
gWADfd = Bfile_OpenFile_OS(gWADpath, 0, 0);
gWADfd = Bfile_OpenFile_OS(wad_path, 0, 0);
#else
#ifdef FLASH_INDEX
/* Index most likely flash sectors into a sorted array, so that sectors
@ -619,9 +640,10 @@ int main(void){
gpWADMap = (FileMapping *)(SaveVRAMBuffer + 2*65536);
ASSERT(2*65536 + sizeof(FileMapping) < SAVE_VRAM_SIZE);
int fd = Bfile_OpenFile_OS(gWADpath,0,0);
int fd = Bfile_OpenFile_OS(wad_path,0,0);
int size = CreateFileMapping(fd, gpWADMap);
Bfile_CloseFile_OS(fd);
UI_FileMappingProgressBar(1, 1);
if(size == -1) {
I_Error ("File read error");