TODO list update

This commit is contained in:
Lephenixnoir 2021-08-04 10:02:34 +02:00
parent 6d2bac49a2
commit 5e420d7c4a
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
1 changed files with 12 additions and 7 deletions

19
README
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@ -11,19 +11,24 @@ Credit goes to:
CGDOOM is licensed under GPLv2 as a derivative work of both the original DOOM
sources (GPL) and nDoom (GPLv2). See LICENSE.
TODO:
UI improvements TODO:
-> Brightness/gamma correction setting for brighter rendering
-> Better keyboard layout (including more keys, eg. Run)
-> Unlock entries of the game menu and options menu
-> Warp to level from the main screen
WAD support TODO:
-> Unmodified 1.9 shareware WAD works all the way through?
-> Shareware WAD crashes at the end of E1M4 (and in E1M9)
-> Ultimate DOOM WAD runs out of memory at the end of E1M2
-> Shareware WAD crashes at the end of E1M3/E1M4 (and in E1M9)
-> Ultimate DOOM WAD runs out of memory at the end of E1M2/E1M3
Technical support TODO:
-> Supply more VRAM memory to internal allocator
-> Level selector
=> Merge internal heap into Z_Zone? (< 50 kB)
=> Rewrite video code to use long PRAM0 access? (138 kB)
-> Rate-limit the game when overclocking
-> Run key?
-> FPS counter on-screen
-> Unlock things in the in-game menu and options
-> Load/Save game would be very cool
-> Try and support more WADs
-> Reenable LTO if possible
-> Built-in overclocking?