TODO list update
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README
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README
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@ -11,19 +11,24 @@ Credit goes to:
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CGDOOM is licensed under GPLv2 as a derivative work of both the original DOOM
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sources (GPL) and nDoom (GPLv2). See LICENSE.
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TODO:
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UI improvements TODO:
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-> Brightness/gamma correction setting for brighter rendering
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-> Better keyboard layout (including more keys, eg. Run)
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-> Unlock entries of the game menu and options menu
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-> Warp to level from the main screen
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WAD support TODO:
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-> Unmodified 1.9 shareware WAD works all the way through?
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-> Shareware WAD crashes at the end of E1M4 (and in E1M9)
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-> Ultimate DOOM WAD runs out of memory at the end of E1M2
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-> Shareware WAD crashes at the end of E1M3/E1M4 (and in E1M9)
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-> Ultimate DOOM WAD runs out of memory at the end of E1M2/E1M3
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Technical support TODO:
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-> Supply more VRAM memory to internal allocator
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-> Level selector
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=> Merge internal heap into Z_Zone? (< 50 kB)
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=> Rewrite video code to use long PRAM0 access? (138 kB)
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-> Rate-limit the game when overclocking
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-> Run key?
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-> FPS counter on-screen
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-> Unlock things in the in-game menu and options
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-> Load/Save game would be very cool
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-> Try and support more WADs
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-> Reenable LTO if possible
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-> Built-in overclocking?
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