Fix probabilistic crash in Quit Game menu entry

This commit is contained in:
Lephenixnoir 2021-08-11 20:23:05 +02:00
parent 292581f87c
commit 64452f9f74
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
2 changed files with 10 additions and 3 deletions

9
README
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@ -18,7 +18,12 @@ UI improvements TODO:
WAD support TODO:
-> Unmodified 1.9 shareware WAD works all the way through?
-> Shareware WAD from Planète Casio should work 100%
-> Ultimate Doom WAD should work 100% for episode 1
=> Check the finale and the end of E1M9
-> Ultimate Doom WAD:
=> Episode 1 should be 100%
=> E2M3 has missing textures through the door at the start
=> E2M7 may not load based on fragmentation
=> Episodes 3 & 4 seem to be OK
Technical support TODO:
-> Supply more VRAM memory to internal allocator
@ -26,6 +31,8 @@ Technical support TODO:
=> Rewrite video code to use long PRAM0 access? (138 kB)
-> Rate-limit the game when overclocking
-> Switches don't always show the pressed texture (?)
-> Add more SHORT() to avoid having to copy-align lumps
(note left by MPoupe in m_swap.h)
-> Quit Game menu sometimes crashes the add-in
-> Load/Save game would be very cool
-> Reenable LTO if possible

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@ -35,7 +35,7 @@ const char* endmsg[NUM_QUITMESSAGES+1]=
"you're trying to say you like dos\nbetter than me, right?",
"don't leave yet -- there's a\ndemon around that corner!",
"ya know, next time you come in here\ni'm gonna toast ya.",
"go ahead and leave. see if i care."
"go ahead and leave. see if i care.",
// QuitDOOM II messages
"you want to quit?\nthen, thou hast lost an eighth!",
@ -44,7 +44,7 @@ const char* endmsg[NUM_QUITMESSAGES+1]=
"if i were your boss, i'd \n deathmatch ya in a minute!",
"look, bud. you leave now\nand you forfeit your body count!",
"just leave. when you come\nback, i'll be waiting with a bat.",
"you're lucky i don't smack\nyou for thinking about leaving."
"you're lucky i don't smack\nyou for thinking about leaving.",
// FinalDOOM?
"fuck you, pussy!\nget the fuck out!",