Fix probabilistic crash in Quit Game menu entry
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9
README
9
README
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@ -18,7 +18,12 @@ UI improvements TODO:
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WAD support TODO:
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-> Unmodified 1.9 shareware WAD works all the way through?
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-> Shareware WAD from Planète Casio should work 100%
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-> Ultimate Doom WAD should work 100% for episode 1
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=> Check the finale and the end of E1M9
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-> Ultimate Doom WAD:
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=> Episode 1 should be 100%
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=> E2M3 has missing textures through the door at the start
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=> E2M7 may not load based on fragmentation
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=> Episodes 3 & 4 seem to be OK
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Technical support TODO:
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-> Supply more VRAM memory to internal allocator
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@ -26,6 +31,8 @@ Technical support TODO:
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=> Rewrite video code to use long PRAM0 access? (138 kB)
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-> Rate-limit the game when overclocking
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-> Switches don't always show the pressed texture (?)
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-> Add more SHORT() to avoid having to copy-align lumps
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(note left by MPoupe in m_swap.h)
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-> Quit Game menu sometimes crashes the add-in
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-> Load/Save game would be very cool
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-> Reenable LTO if possible
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@ -35,7 +35,7 @@ const char* endmsg[NUM_QUITMESSAGES+1]=
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"you're trying to say you like dos\nbetter than me, right?",
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"don't leave yet -- there's a\ndemon around that corner!",
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"ya know, next time you come in here\ni'm gonna toast ya.",
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"go ahead and leave. see if i care."
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"go ahead and leave. see if i care.",
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// QuitDOOM II messages
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"you want to quit?\nthen, thou hast lost an eighth!",
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@ -44,7 +44,7 @@ const char* endmsg[NUM_QUITMESSAGES+1]=
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"if i were your boss, i'd \n deathmatch ya in a minute!",
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"look, bud. you leave now\nand you forfeit your body count!",
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"just leave. when you come\nback, i'll be waiting with a bat.",
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"you're lucky i don't smack\nyou for thinking about leaving."
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"you're lucky i don't smack\nyou for thinking about leaving.",
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// FinalDOOM?
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"fuck you, pussy!\nget the fuck out!",
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