Organize folders and build system to prepare for small revamp

Goals include:
* To recover emulator code into a working state (using SDL2 as I cannot
  use the Windows library)
* To allow memory management in emulator to not mirror the intricacies
  of the calculator version (eg. aSystemStack, aVRAMBuffer, etc)
* To recover actual printf-style error messages on the calculator
* To use the standard library and avoid random reimplementations of
  functions
* And other code cleanups that are only possible with CGDoom-specific
  header files, instead of the mix in platform.h and os.h
This commit is contained in:
Lephenixnoir 2021-08-14 09:42:57 +02:00
parent b7c16fd8a0
commit a416d40eea
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
13 changed files with 103 additions and 50 deletions

7
.gitignore vendored
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*.o
CG_Doom.bin
CG_Doom.elf
CG_Doom.map
doom.wad
build-cg/
build-sdl2/

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CC=sh-elf-gcc
CPP=sh-elf-g++
OBJCOPY=sh-elf-objcopy
MKG3A=mkg3a
RM=rm
CFLAGS=-m4a-nofpu -mb -fgcse-sm -fgcse-las -fgcse-after-reload -Isrc -O3 -fmerge-all-constants -mhitachi -fuse-linker-plugin -fstrict-volatile-bitfields -Wall -Wextra -Wno-sign-compare -Wno-unused-but-set-variable -Wno-unused-but-set-parameter -I../../../../include -lgcc -L../../../../lib -I./ -I../../cgdoom -D_FXCG_MINICOMPAT
LDFLAGS=$(CFLAGS) -nostartfiles -T../../../../toolchain/prizm.x -Wl,-static -lfxcg -lgcc -Wl,-Map=$(PROJ_NAME).map
CSOURCES=$(wildcard ../../cgdoom/*.c)
ASMSOURCES=$(wildcard ../../cgdoom/*.s)
OBJECTS=$(CSOURCES:.c=.o) $(ASMSOURCES:.s=.o)
PROJ_NAME=CG_Doom
BIN=$(PROJ_NAME).bin
ELF=$(PROJ_NAME).elf
ADDIN=$(PROJ_NAME).g3a
all: $(ADDIN)
$(ADDIN): $(BIN)
$(MKG3A) -n : -i uns:CGDOOM_UNSELECTED.png -i sel:CGDOOM_SELECTED.png $< $@
.s.o:
$(CC) -c $(CFLAGS) $< -o $@
.c.o:
$(CC) -c $(CFLAGS) $< -o $@
.cpp.o:
$(CC) -c $(CFLAGS) $< -o $@
.cc.o:
$(CC) -c $(CFLAGS) $< -o $@
$(ELF): $(OBJECTS)
$(CC) $(OBJECTS) $(LDFLAGS) -o $@
$(BIN): $(ELF)
$(OBJCOPY) -O binary $(PROJ_NAME).elf $(BIN)
clean:
rm -f $(OBJECTS) $(PROJ_NAME).bin $(PROJ_NAME).elf $(ADDIN)

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101
Makefile Normal file
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# Makefile for the fx-CG 50 / Graph 90+E version of CGDoom.
# Two target platforms: fx-CG and native (SDL2).
### Project structure.
NAME := CGDoom
SRC := $(wildcard cgdoom/*.c cgdoom/*.s)
CFLAGS := -I cgdoom
# Extra optimization passes just in case
CFLAGS += -O3 -fgcse-sm -fgcse-las -fgcse-after-reload -fmerge-all-constants
# We remove some warnings that come up a lot in Doom
CFLAGS += -Wall -Wextra -Wno-sign-compare -Wno-unused-but-set-variable -Wno-unused-but-set-parameter
LDFLAGS :=
### fx-CG 50 build.
CG_CC := sh-elf-gcc
CG_OBJCOPY := sh-elf-objcopy
# The libfxcg install folder (adjust to your needs)
LIBFXCG_ROOT := ../..
# Platform selection
CG_CFLAGS := $(CFLAGS) -I src-cg -m4a-nofpu -mb -mhitachi
# Enforce strict access size in volatile bitfields, needed for PRAM mainly
CG_CFLAGS += -fstrict-volatile-bitfields
# We use libfxcg and libc within the libfxcg repository
CG_CFLAGS += -I $(LIBFXCG_ROOT)/include -D_FXCG_MINICOMPAT
# Libraries specific to libfxcg and the cross-compiler
CG_LDFLAGS := $(LDFLAGS) -L $(LIBFXCG_ROOT)/lib -lfxcg -lgcc
# The build is mostly free-standing, with the libfxcg linker script
CG_LDFLAGS += -nostartfiles -T $(LIBFXCG_ROOT)/toolchain/prizm.x
# Generate a map of every function and global variable for debugging
CG_LDFLAGS += -Wl,-Map=build-cg/$(NAME).map
CG_SRC := $(SRC) $(wildcard src-fxcg/*.c src-fxcg/*.s)
CG_OBJ := $(CG_SRC:cgdoom/%=build-cg/%.o)
### Native SDL2 build.
CC ?= gcc
SDL2_CFLAGS := $(CFLAGS) -I src-sdl2 -DCG_EMULATOR $(pkg-config sdl2 --cflags)
SDL2_LDFLAGS := $(LDFLAGS) $(pkg-config sdl2 --libs)
SDL2_SRC := $(SRC) $(wildcard src-sdl2/*.c)
SDL2_OBJ := $(SDL2_SRC:cgdoom/%=build-sdl2/%.o)
### Build rules.
all: all-cg50
#~
all-cg50: $(NAME).g3a
$(NAME).g3a: build-cg/$(NAME).bin
mkg3a -n : -i uns:CGDOOM_UNSELECTED.png -i sel:CGDOOM_SELECTED.png $< $@
build-cg/%.s.o: cgdoom/%.s | build-cg/
$(CG_CC) $(CG_CFLAGS) -c $< -o $@
build-cg/%.c.o: cgdoom/%.c | build-cg/
$(CG_CC) $(CG_CFLAGS) -c $< -o $@
build-cg/%.c.o: src-cg/%.c | build-cg/
$(CG_CC) $(CG_CFLAGS) -c $< -o $@
build-cg/$(NAME).elf: $(CG_OBJ)
$(CG_CC) $(CG_CFLAGS) $(CG_LDFLAGS) $^ -o $@
build-cg/$(NAME).bin: build-cg/$(NAME).elf
$(CG_OBJCOPY) -O binary $< $@
#~
all-sdl2: $(NAME)
$(NAME): $(SDL2_OBJ)
$(CC) $(SDL2_CFLAGS) $(SDL2_LDFLAGS) $^ -o $@
build-sdl2/%.c.o: cgdoom/%.c | build-sdl2/
$(CC) $(SDL2_CFLAGS) -c $< -o $@
build-sdl2/%.c.o: src-sdl2/%.c | build-sdl2/
$(CC) $(SDL2_CFLAGS) -c $< -o $@
#~
clean:
rm -rf build-cg/ build-sdl2/
%/:
@ mkdir -p $@
.PRECIOUS: %/ build-cg/%.d build-sdl2/%.d
include $(wildcard build-cg/*.d build-sdl2/*.d)

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@ -97,11 +97,6 @@ enum {
#define WIDTH 384
#define HEIGHT 216
#define KEY_PRGM_OPTN 68
#define KEY_PRGM_MENU 48
#define KEY_PRGM_POWER 57
#define KEY_PRGM_EXE 31
#define EmulHack_Sleep(x)
#define ASSERT(x)
#define InitFlashSimu(filename)

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