Commit Graph

9 Commits

Author SHA1 Message Date
Lephenixnoir b9fcd7808e
Restore printfs and reduce calc/emulator distance 2021-09-30 12:17:15 +02:00
Lephenixnoir b870324682
Emulator progress: main menu and title screen 2021-09-20 13:00:22 +02:00
Lephenixnoir 5f9e27b07a
Some cleaning and slight emulator progress 2021-09-19 23:34:30 +02:00
Lephenixnoir c8d897e819
Get rid of standard string functions 2021-09-19 19:16:50 +02:00
Lephenixnoir f4c33a2b6a
Enable wipe effect with no additional heap 2021-09-07 21:55:22 +02:00
Lephenixnoir 751d5f186d
Add a PRAM heap and move some of the data there
It's a 32-bit-access-only heap. On the Ultimate Doom WAD the amount of
data moved is about 17 kiB, which is not a lot, but arrays with 4-byte
elements are not easy to find in Doom.
2021-08-12 21:01:35 +02:00
Lephenixnoir 56e0d05640
Fix some textures not being rendered, like STARGR2 in E2M3
This occurs if all texture IDs on a particular line are multiples of
256 (like STARGR2 = 256) since the cast to boolean (byte) destroys
significant bits.
2021-08-12 14:03:56 +02:00
Lephenixnoir e4c06f1ec5
Enable all composite textures (for now) 2021-08-03 14:55:12 +02:00
ComputerNerd bd6bb43473 Inital commit 2015-04-14 19:16:51 -05:00