Commit Graph

88 Commits

Author SHA1 Message Date
Lephenixnoir 297a0c9f8a
add README 2022-01-27 12:21:47 +01:00
Lephenixnoir 842ff181c1
port to fx-CG 50 2022-01-27 12:19:20 +01:00
lemon32767 261d96f15a some cleanup 2021-11-24 15:25:50 +01:00
lemon32767 11563e7f43 3DS: fix for newer SDL versions 2021-11-24 15:19:20 +01:00
lemon baa306dab9
Merge pull request #12 from gonengazit/master
set new random seed on reset
2021-11-23 23:07:42 +01:00
Gonen c37baffa39 set new random seed on reset 2021-11-23 20:25:27 +02:00
lemon 4d949963da
Update README.md 2021-04-14 15:31:04 +02:00
lemon32767 f185f2fba7 makefile compile command order (#10) 2021-04-14 09:27:19 +02:00
lemon f853dde1d8
Merge pull request #9 from theofficialgman/upstream_pr
Fullscreen by default, add more buttons to controller, read from local controller mapping file
2021-02-04 13:21:04 +01:00
lemon-sherbet 7f314f47a8 Update readme 2021-02-04 13:15:37 +01:00
lemon-sherbet d2533f79a4 Fix gamepad input for save/load/exit/pause 2021-02-04 13:11:59 +01:00
lemon-sherbet 9700fb006a Make fullscreen by default optional 2021-02-04 12:27:09 +01:00
theofficialgman 0f080c2323 add more buttons to gamepad 2021-02-02 23:57:02 -05:00
Garrett d3b7a0708b add sdl2 load mapping from gamecontrollerdb 2021-02-02 22:41:50 -05:00
lemon-sherbet 64a75ad499 slightly better frame timing 2021-02-02 13:31:56 +01:00
lemon-sherbet 1af40b7816 sdl2: add controller input remapping feature 2021-01-31 18:40:27 +01:00
lemon-sherbet de51aa6261 sdl2: clear the window each frame 2021-01-31 18:33:00 +01:00
lemon-sherbet 9518a2c42e sdl2: proper window scaling 2021-01-31 17:22:19 +01:00
lemon 8e4072f408
Update README.md 2021-01-10 14:22:24 +01:00
lemon 541a6c95e5
Update README.md 2021-01-10 11:58:19 +01:00
lemon 097e892c00
Update README.md 2021-01-10 11:55:51 +01:00
lemon-sherbet b40791a04d Remove unnecessary macro 2021-01-10 11:29:06 +01:00
lemon-sherbet ffe6229b95 Fix off-by-one error in the particles and cloud logic 2021-01-10 11:20:26 +01:00
lemon f4da7bb809
Merge pull request #5 from kawa-yoiko/master
Fix minor bugs with hair and SFX
2021-01-10 10:53:50 +01:00
Shiqing 7263b7b622 Fix minor bugs with hair and SFX
1. SFX 9 should be played on triggering an invalid dash;
2. The last circle for the character's hair is not drawn.
2021-01-10 10:02:13 +08:00
lemon-sherbet 30a679c320 fix keyboard input only working for one frame with controller plugged in 2020-09-20 11:31:58 +02:00
lemon sherbet ef60837988
Update README.md 2020-09-20 00:18:29 +02:00
lemon-sherbet 81e9161bbb add support for SDL2 gamepads
also change the windows build to use SDL2
2020-09-20 00:21:27 +02:00
lemon-sherbet 1f7bd47697 fix list marker alignment on chrome 2020-09-01 23:00:00 +02:00
lemon-sherbet b842059480 SDL2 support + emscripten 2020-09-01 16:50:56 +02:00
lemon-sherbet 1e5a105036 add missing includes 2020-08-23 14:44:24 +02:00
lemon-sherbet c902f41749 change some constants to enum 2020-08-19 15:34:20 +02:00
lemon-sherbet 5af135b6dc makefile 2020-08-19 00:43:55 +02:00
lemon-sherbet caf6205473 TAS stuff 2020-08-18 23:28:16 +02:00
lemon-sherbet 306d9a4563 winbuild 2020-08-18 21:20:27 +02:00
lemon-sherbet b5c39279b5 fruits shouldn\'t respawn 2020-08-18 21:05:52 +02:00
lemon-sherbet 69da53333b add fixed point mode 2020-08-18 20:46:32 +02:00
lemon-sherbet 202e52c85c add screenshake toggle and OSD 2020-08-18 12:47:26 +02:00
lemon-sherbet 2f6d6e4e69 make controls more intuitive 2020-08-18 11:26:23 +02:00
lemon-sherbet 35cb116126 support compiling celeste.c as C++ 2020-08-18 11:11:54 +02:00
lemon-sherbet be033db4a2 fix landing particles appearing on (0,0) on spike death 2020-08-18 00:54:37 +02:00
lemon-sherbet 7201e3e144 update screenshot 2020-08-18 00:41:53 +02:00
lemon-sherbet 8d1e19f268 use single precision floating point functions, also minor fix in clouds 2020-08-18 00:18:56 +02:00
lemon-sherbet 122101eb06 optimization flag 2020-08-18 00:02:53 +02:00
lemon-sherbet 69cf625bbe implement loading jank (#1). also some fixes for code correctness 2020-08-18 00:02:47 +02:00
lemon-sherbet 5c67021194 change some variables that over/under-flow in regular gameplay to simulate this wrapping behaviour (by using 16 bit integers) 2020-08-17 19:26:49 +02:00
lemon-sherbet 5f8895044f fix rendering at non integer coordinats 2020-08-17 19:17:10 +02:00
lemon-sherbet adeda8d5fb fix inaccuracy with modulo operator ( #1 ) 2020-08-17 18:56:01 +02:00
lemon-sherbet bd33036818 windows build 2020-06-01 13:01:03 +02:00
lemon-sherbet 3ffcdee676 more accurate hair rendering 2020-06-01 12:21:23 +02:00