Lephenixnoir
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297a0c9f8a
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add README
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2022-01-27 12:21:47 +01:00 |
Lephenixnoir
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842ff181c1
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port to fx-CG 50
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2022-01-27 12:19:20 +01:00 |
lemon32767
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261d96f15a
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some cleanup
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2021-11-24 15:25:50 +01:00 |
lemon32767
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11563e7f43
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3DS: fix for newer SDL versions
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2021-11-24 15:19:20 +01:00 |
lemon
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baa306dab9
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Merge pull request #12 from gonengazit/master
set new random seed on reset
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2021-11-23 23:07:42 +01:00 |
Gonen
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c37baffa39
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set new random seed on reset
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2021-11-23 20:25:27 +02:00 |
lemon
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4d949963da
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Update README.md
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2021-04-14 15:31:04 +02:00 |
lemon32767
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f185f2fba7
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makefile compile command order (#10)
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2021-04-14 09:27:19 +02:00 |
lemon
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f853dde1d8
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Merge pull request #9 from theofficialgman/upstream_pr
Fullscreen by default, add more buttons to controller, read from local controller mapping file
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2021-02-04 13:21:04 +01:00 |
lemon-sherbet
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7f314f47a8
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Update readme
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2021-02-04 13:15:37 +01:00 |
lemon-sherbet
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d2533f79a4
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Fix gamepad input for save/load/exit/pause
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2021-02-04 13:11:59 +01:00 |
lemon-sherbet
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9700fb006a
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Make fullscreen by default optional
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2021-02-04 12:27:09 +01:00 |
theofficialgman
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0f080c2323
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add more buttons to gamepad
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2021-02-02 23:57:02 -05:00 |
Garrett
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d3b7a0708b
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add sdl2 load mapping from gamecontrollerdb
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2021-02-02 22:41:50 -05:00 |
lemon-sherbet
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64a75ad499
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slightly better frame timing
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2021-02-02 13:31:56 +01:00 |
lemon-sherbet
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1af40b7816
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sdl2: add controller input remapping feature
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2021-01-31 18:40:27 +01:00 |
lemon-sherbet
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de51aa6261
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sdl2: clear the window each frame
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2021-01-31 18:33:00 +01:00 |
lemon-sherbet
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9518a2c42e
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sdl2: proper window scaling
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2021-01-31 17:22:19 +01:00 |
lemon
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8e4072f408
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Update README.md
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2021-01-10 14:22:24 +01:00 |
lemon
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541a6c95e5
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Update README.md
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2021-01-10 11:58:19 +01:00 |
lemon
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097e892c00
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Update README.md
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2021-01-10 11:55:51 +01:00 |
lemon-sherbet
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b40791a04d
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Remove unnecessary macro
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2021-01-10 11:29:06 +01:00 |
lemon-sherbet
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ffe6229b95
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Fix off-by-one error in the particles and cloud logic
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2021-01-10 11:20:26 +01:00 |
lemon
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f4da7bb809
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Merge pull request #5 from kawa-yoiko/master
Fix minor bugs with hair and SFX
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2021-01-10 10:53:50 +01:00 |
Shiqing
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7263b7b622
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Fix minor bugs with hair and SFX
1. SFX 9 should be played on triggering an invalid dash;
2. The last circle for the character's hair is not drawn.
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2021-01-10 10:02:13 +08:00 |
lemon-sherbet
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30a679c320
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fix keyboard input only working for one frame with controller plugged in
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2020-09-20 11:31:58 +02:00 |
lemon sherbet
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ef60837988
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Update README.md
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2020-09-20 00:18:29 +02:00 |
lemon-sherbet
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81e9161bbb
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add support for SDL2 gamepads
also change the windows build to use SDL2
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2020-09-20 00:21:27 +02:00 |
lemon-sherbet
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1f7bd47697
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fix list marker alignment on chrome
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2020-09-01 23:00:00 +02:00 |
lemon-sherbet
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b842059480
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SDL2 support + emscripten
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2020-09-01 16:50:56 +02:00 |
lemon-sherbet
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1e5a105036
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add missing includes
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2020-08-23 14:44:24 +02:00 |
lemon-sherbet
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c902f41749
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change some constants to enum
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2020-08-19 15:34:20 +02:00 |
lemon-sherbet
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5af135b6dc
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makefile
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2020-08-19 00:43:55 +02:00 |
lemon-sherbet
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caf6205473
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TAS stuff
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2020-08-18 23:28:16 +02:00 |
lemon-sherbet
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306d9a4563
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winbuild
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2020-08-18 21:20:27 +02:00 |
lemon-sherbet
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b5c39279b5
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fruits shouldn\'t respawn
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2020-08-18 21:05:52 +02:00 |
lemon-sherbet
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69da53333b
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add fixed point mode
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2020-08-18 20:46:32 +02:00 |
lemon-sherbet
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202e52c85c
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add screenshake toggle and OSD
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2020-08-18 12:47:26 +02:00 |
lemon-sherbet
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2f6d6e4e69
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make controls more intuitive
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2020-08-18 11:26:23 +02:00 |
lemon-sherbet
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35cb116126
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support compiling celeste.c as C++
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2020-08-18 11:11:54 +02:00 |
lemon-sherbet
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be033db4a2
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fix landing particles appearing on (0,0) on spike death
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2020-08-18 00:54:37 +02:00 |
lemon-sherbet
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7201e3e144
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update screenshot
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2020-08-18 00:41:53 +02:00 |
lemon-sherbet
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8d1e19f268
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use single precision floating point functions, also minor fix in clouds
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2020-08-18 00:18:56 +02:00 |
lemon-sherbet
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122101eb06
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optimization flag
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2020-08-18 00:02:53 +02:00 |
lemon-sherbet
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69cf625bbe
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implement loading jank (#1). also some fixes for code correctness
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2020-08-18 00:02:47 +02:00 |
lemon-sherbet
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5c67021194
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change some variables that over/under-flow in regular gameplay to simulate this wrapping behaviour (by using 16 bit integers)
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2020-08-17 19:26:49 +02:00 |
lemon-sherbet
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5f8895044f
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fix rendering at non integer coordinats
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2020-08-17 19:17:10 +02:00 |
lemon-sherbet
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adeda8d5fb
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fix inaccuracy with modulo operator ( #1 )
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2020-08-17 18:56:01 +02:00 |
lemon-sherbet
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bd33036818
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windows build
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2020-06-01 13:01:03 +02:00 |
lemon-sherbet
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3ffcdee676
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more accurate hair rendering
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2020-06-01 12:21:23 +02:00 |