Commit Graph

7 Commits

Author SHA1 Message Date
Lephe bc74586a2c
render: parametrize existence of dmode in config.h
This is the first of many steps designed to reduce gint's reliance on
the FX9860G and FXCG50 macros by describing the compile target more
symbolically. The goal is to allow both for g3a compilation of fx-API
code and for a potential CP port.
2024-03-19 18:37:13 +01:00
Lephe 4df3d69d8c
render: add a window setting to restrict rendering
Mono text rendering is a bad hack and probably not that fast, but meh.
We can optimize it the day it becomes a bottleneck, if ever...
2022-11-19 17:19:28 +01:00
Lephe 77de9e7796
move private headers to subfolders of src/
This keeps the include/ folder clean.
2020-07-13 17:47:21 +02:00
Lephe 94fb300e72
gray: finalize the gray engine API
* Define dgray() to replace gray_start() and gray_stop()
* Introduce a mechanism to override the d*() functions rather than using
  another set of functions, namely g*(). Gray rendering should now be
  done with d*() (a compatibility macro for g*() is available until v2.1).
* Gray engine now reserves TMU0 at the start of the add-in to prevent
  surprises if timers are exhausted, so it nevers fails to start
* Replace other gray engine functions with dgray_*()
* More general rendering functions (in render/) to lessen the burden of
  porting them to the gray engine. As a consequence, dtext_opt(),
  dprint_opt() and drect_border() are now available in the gray engine,
  which was an omission from 230b796.
* Allow C_NONE in more functions, mainly on fx-CG 50
* Remove the now-unused dupdate_noint()
2020-07-13 13:49:07 +02:00
Lephe 9eb723ee53
render: remove the GINT_NEED_VRAM macro
This macro used to protect the declaration of the [vram] variable of
gint. This variable was short to keep drawing functions short but could
clutter the namespace.

That being said, it's even better to just [#define vram gint_vram] if
you need. This change renames the variable to [gint_vram], exposes it
whenever <gint/display.h> is included, and removes the GINT_NEED_VRAM
macro altogether.
2019-10-27 08:14:42 +01:00
lephe 5a575a278f render: use shorter color names 2019-07-04 12:14:31 -04:00
lephe 3f7c0a04ad way too much, including bopti/topti, timers, and more. 2019-02-21 21:00:26 +01:00