gint/demo/test_keyboard.c

172 lines
4.2 KiB
C

#include "gintdemo.h"
#include <display.h>
#include <keyboard.h>
#include <stdlib.h>
#include <events.h>
static int draw_keyboard(volatile uint8_t *state)
{
int pressed_keys = 0;
int i, j, k, l;
int x, y;
for(i = 0; i < 10; i++) for(j = 1; j < 8; j++)
{
// Eliminating keys that do not exist.
if(!i && j != 7) continue;
if(i && j == 7) continue;
if(i <= 4 && j == 6) continue;
if(i == 4 && j == 5) continue;
x = 5 * j + 1;
y = 59 - 5 * i;
// Space for the horizontal line.
y += 3 * (i < 7);
// Moving the [AC/ON] key.
if(!i) x = 5 * (5) + 1, y = 61 - 5 * (4) + 1;
// Drawing a filled shape when the key is pressed.
if(state[i] & (0x80 >> j))
{
pressed_keys++;
for(k = -2; k <= 2; k++) for(l = -2; l <= 2; l++)
if(abs(k) + abs(l) <= 2)
dpixel(x + k, y + l, color_black);
}
// Drawing a square border otherwise.
else
{
for(k = -1; k <= 1; k++) for(l = -1; l <= 1; l++)
if(k || l) dpixel(x + k, y + l, color_black);
}
}
// Binding the arrow keys together for a more visual thing.
dpixel(28, 19, color_black); dpixel(29, 19, color_black);
dpixel(28, 24, color_black); dpixel(29, 24, color_black);
dpixel(26, 21, color_black); dpixel(26, 22, color_black);
dpixel(31, 21, color_black); dpixel(31, 22, color_black);
// An horizontal line to separate parts of the keyboard.
dline(5, 28, 32, 28, color_black);
return pressed_keys;
}
typedef struct {
uint32_t key;
int repeats;
} history_key_t;
typedef struct {
history_key_t *data;
int size;
int pressed;
} history_t;
static int pressed_keys = -1;
static int releases = 0;
static void history_push(history_t *h, event_t event)
{
// Only reset the number of pressed keys in the history when the actual
// number of pressed keys reaches 0.
if(event.type == event_key_release)
{
pressed_keys--;
if(!pressed_keys) h->pressed = 0;
return;
}
// Now we're sure a key was pressed or repeated. Check if it's in the
// last pressed elements of the history array, if so, update it.
// Otherwise make space for a new entry and add it.
if(event.type == event_key_press) pressed_keys++;
for(int i = h->size - h->pressed; i < h->size; i++)
{
if(h->data[i].key == event.key.code)
{
h->data[i].repeats++;
return;
}
}
// If there are already h->size keys pressed, do not add more.
if(event.type == event_key_press) h->pressed++;
if(h->pressed > h->size) return;
for(int i = 0; i < h->size - 1; i++) h->data[i] = h->data[i + 1];
h->data[h->size - 1].key = event.key.code;
h->data[h->size - 1].repeats = 1;
}
static void draw_events(history_t *h)
{
const char *key_names[] = {
"F1", "F2", "F3", "F4", "F5", "F6",
"SHIFT", "OPTN", "VARS", "MENU", "Left", "Up",
"ALPHA", "x^2", "^", "EXIT", "Down", "Right",
"X,\x1d,T", "log", "ln", "sin", "cos", "tan",
"[frac]", "F\x0f\x09" "D", "(", ")", ",", "\x09",
"7", "8", "9", "DEL", "AC/ON", NULL,
"4", "5", "6", "\x04", "\x05", NULL,
"1", "2", "3", "+", "-", NULL,
"0", ".", "\x08", "(-)", "EXE", NULL
};
int y = 3;
print(8, 2, "%d %d %d", pressed_keys, h->pressed, releases);
for(int i = 0; i < h->size; i++)
{
if(!h->data[i].key) continue;
print(8, y, "%s", key_names[key_id(h->data[i].key)]);
if(h->data[i].repeats > 1)
print(18, y, "%d", h->data[i].repeats);
y++;
}
if(h->pressed > h->size) print(8, 8, "(more)");
}
/*
test_keyboard_events()
Real-time keyboard management with events.
*/
void test_keyboard_events(void)
{
history_key_t history_data[5] = { 0 };
history_t history = {
.data = history_data,
.size = 5,
.pressed = 0,
};
event_t event;
while(1)
{
dclear();
locate(1, 1, "Keyboard and events");
// There may be more than zero keys pressed when this test
// starts. We need to detect this count automatically.
int x = draw_keyboard(keyboard_stateBuffer());
if(pressed_keys < 0) pressed_keys = x;
draw_events(&history);
dupdate();
event = waitevent();
if(event.type == event_key_release) releases++;
if(event.type == event_key_press && event.key.code == KEY_EXIT)
break;
history_push(&history, event);
}
}