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81009e59c5
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cb90a43bc9
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@ -248,14 +248,14 @@ x coordinate, then render. Rectangle masks are aligned on the same x-coordinate
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as the VRAM so we don't have to shift them. In general, this will look like
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this:
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<- Preserved area -><------------- Rendered area ------------->
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<--- Preserved area ---><----------- Rendered area ----------->
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+----------- VRAM 1 ------------+----------- VRAM 2 ------------+
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| ####################### # # # | # # # # # # # # # ########### |
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+-------------------------------+-------------------------------+
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| | |
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+----------- Mask 1 ------------+----------- Mask 2 ------------+
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| ####### | ############################# |
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| ###### | ############################# |
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+-------------------------------+-------------------------------+
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+---------- Position -----------+
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