34 lines
987 B
C++
34 lines
987 B
C++
#include "game.hpp"
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//-----------------------------------------------------------------------------
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// GAME
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//-----------------------------------------------------------------------------
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Game::Game()
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{
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time_game = 0;
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}
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//-----------------------------------------------------------------------------
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// NEW_GAME
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//-----------------------------------------------------------------------------
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void Game::new_game()
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{
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// pour exemple
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//map = &map_exemple;
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//map = &map_interieur_forgeron; // ICI LAUNCH GAME
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player.teleport(0,0,0,0,0);
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//player.dissociate_camera = true;
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//scene_map.camera.set(-14,25,5,90,0); // de face
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//player.teleport(25,-50,0,90,0);
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//scene_map.camera.set(-14,1,5,-20,0); // de biais
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//map = &map_village;
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//scene_map.load_map();
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//player.teleport(-85.7, -77.5, 0, 40, 0);
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//player.teleport(0, -5, 0, 0, 0);
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//player.teleport(250.7, -110.7, 0, 26.8, 15.4); // bug chevauchement clip depth
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//player.teleport(250.7, -110.7, 0, 319.6, 53.55);
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}
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