windmill-gint/src/game.cpp

34 lines
987 B
C++

#include "game.hpp"
//-----------------------------------------------------------------------------
// GAME
//-----------------------------------------------------------------------------
Game::Game()
{
time_game = 0;
}
//-----------------------------------------------------------------------------
// NEW_GAME
//-----------------------------------------------------------------------------
void Game::new_game()
{
// pour exemple
//map = &map_exemple;
//map = &map_interieur_forgeron; // ICI LAUNCH GAME
player.teleport(0,0,0,0,0);
//player.dissociate_camera = true;
//scene_map.camera.set(-14,25,5,90,0); // de face
//player.teleport(25,-50,0,90,0);
//scene_map.camera.set(-14,1,5,-20,0); // de biais
//map = &map_village;
//scene_map.load_map();
//player.teleport(-85.7, -77.5, 0, 40, 0);
//player.teleport(0, -5, 0, 0, 0);
//player.teleport(250.7, -110.7, 0, 26.8, 15.4); // bug chevauchement clip depth
//player.teleport(250.7, -110.7, 0, 319.6, 53.55);
}