2021-12-22 16:18:06 +01:00
|
|
|
#pragma once
|
|
|
|
#include "type.h"
|
|
|
|
|
|
|
|
struct Player {
|
|
|
|
struct Vec2 pos;
|
|
|
|
struct FVec2 spd;
|
2021-12-23 19:31:40 +01:00
|
|
|
struct FVec2 rem;
|
2021-12-22 16:18:06 +01:00
|
|
|
struct Vec2 spawn;
|
2021-12-23 19:31:40 +01:00
|
|
|
int jumping, airbreak;
|
2021-12-22 16:18:06 +01:00
|
|
|
};
|
|
|
|
|
2021-12-23 17:43:44 +01:00
|
|
|
void player_init(void);
|
2021-12-22 16:18:06 +01:00
|
|
|
void player_update(void);
|
|
|
|
void player_draw(void);
|