This commit is contained in:
Masséna Fezard | Nounouille 2021-12-23 19:31:40 +01:00
parent c0dcb5b226
commit da77b7d1ea
2 changed files with 62 additions and 28 deletions

View File

@ -4,7 +4,9 @@
struct Player {
struct Vec2 pos;
struct FVec2 spd;
struct FVec2 rem;
struct Vec2 spawn;
int jumping, airbreak;
};
void player_init(void);

View File

@ -5,10 +5,11 @@
#include "level.h"
#include "tools.h"
static int k_up, k_down, k_left, k_right, k_jump;
static int k_up, k_down, k_left, k_right, k_jump, k_jumpdown;
static struct Player player;
static void player_get_input(void);
static void player_move(struct Vec2 mov);
static void player_move(struct Vec2 spd);
static struct Vec2 player_update_rem();
static int player_collide_pixel(int x, int y, tile_t id);
static int player_collide(struct Vec2 pos, tile_t id, int h);
@ -17,15 +18,37 @@ player_init(void)
{
player.pos = (struct Vec2){160, 100};
player.spd = (struct FVec2){0.0f, 0.0f};
player.rem = (struct FVec2){0.0f, 0.0f};
player.jumping = 1;
player.airbreak = 1;
}
void
player_update(void)
{
player_get_input();
const int dir = k_right - k_left;
const struct Vec2 mov = (struct Vec2){k_right - k_left, k_down - k_up};
player_move(mov);
if (player.jumping && (!k_jumpdown || player.spd.y > 0)) {
player.airbreak = 1;
}
if (k_jump && !player.jumping) {
player.spd.y = -PLAYER_JUMP;
player.jumping = 1;
player.airbreak = 0;
}
player.spd.x *= (1 - PLAYER_FRIC);
player.spd.x += dir * PLAYER_ACC;
player.spd.y += GRAVITY + GRAVITY * player.airbreak;
player_move(player_update_rem());
if (player_collide((struct Vec2){player.pos.x, player.pos.y + 1}, 1,
0)) {
player.jumping = 0;
}
}
void
@ -43,42 +66,51 @@ player_get_input(void)
k_left = input_down(K_LEFT);
k_right = input_down(K_RIGHT);
k_jump = input_pressed(K_A);
k_jumpdown = input_down(K_A);
}
static struct Vec2
player_update_rem(void)
{
struct FVec2 spdrem = (struct FVec2){player.spd.x + player.rem.x,
player.spd.y + player.rem.y};
struct Vec2 ispd = (struct Vec2){spdrem.x, spdrem.y};
player.rem.x = spdrem.x - (float)ispd.x;
player.rem.y = spdrem.y - (float)ispd.y;
return ispd;
}
static void
player_move(struct Vec2 mov)
player_move(struct Vec2 spd)
{
if (player_collide(player.pos, 1, 0)) {
return;
}
player.spd.x *= (1 - PLAYER_FRIC);
player.spd.x += mov.x * PLAYER_ACC;
player_update_rem();
player.spd.y *= (1 - PLAYER_FRIC);
player.spd.y += mov.y * PLAYER_ACC;
if (!player.spd.x && !player.spd.y) {
return;
}
const int sign_x = sign(player.spd.x);
const int Ispd_x = player.spd.x;
player.pos.x += Ispd_x;
if (player_collide(player.pos, 1, 0)) {
player.spd.x = 0.0f;
while (player_collide(player.pos, 1, 0)) {
player.pos.x -= sign_x;
if (spd.x) {
const int sign_x = sign(spd.x);
player.pos.x += spd.x;
if (player_collide(player.pos, 1, 0)) {
player.spd.x = 0.0f;
player.rem.x = 0.0f;
while (player_collide(player.pos, 1, 0)) {
player.pos.x -= sign_x;
}
}
}
const int sign_y = sign(player.spd.y);
const int Ispd_y = player.spd.y;
player.pos.y += Ispd_y;
if (player_collide(player.pos, 1, 0)) {
player.spd.y = 0.0f;
while (player_collide(player.pos, 1, 0)) {
player.pos.y -= sign_y;
if (spd.y) {
const int sign_y = sign(spd.y);
player.pos.y += spd.y;
if (player_collide(player.pos, 1, 0)) {
player.spd.y = 0.0f;
player.rem.y = 0.0f;
while (player_collide(player.pos, 1, 0)) {
player.pos.y -= sign_y;
}
}
}
}