interference/src/player.c

52 lines
902 B
C

#include "player.h"
#include "conf.h"
#include "draw.h"
#include "input.h"
static int k_up, k_down, k_left, k_right, k_jump;
static struct Player player;
static void player_get_input(void);
static void player_move(void);
void
player_init(void)
{
player.pos = (struct Vec2){0, 0};
player.spd = (struct FVec2){0.0f, 0.0f};
}
void
player_update(void)
{
player_get_input();
const struct Vec2 mov = (struct Vec2){k_right - k_left, k_down - k_up};
player.spd.x = mov.x;
player.spd.y = mov.y;
player_move();
}
void
player_draw(void)
{
draw_rectangle(player.pos.x, player.pos.y, PLAYER_S, PLAYER_S, C_BLACK);
}
static void
player_get_input(void)
{
k_up = input_down(K_UP);
k_down = input_down(K_DOWN);
k_left = input_down(K_LEFT);
k_right = input_down(K_RIGHT);
k_jump = input_pressed(K_A);
}
static void
player_move(void)
{
player.pos.x += player.spd.x;
player.pos.y += player.spd.y;
}