110 lines
2.6 KiB
C
110 lines
2.6 KiB
C
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#include <gint/display.h>
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#include "draw.h"
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#define PLAYER_H 15
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#define PLAYER_W 11
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#define BG_COLOR 0
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#define LEVEL_WIDTH 28
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#define DRAW_OFFSET_Y -24
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#define DRAW_OFFSET_X -27
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extern image_t img_player; //player texture, 12x12
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extern image_t img_ground; //ground texture, 16x16
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extern image_t img_spike; //spike texture, 16x16
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extern image_t img_ice; //ice texture, 16x8
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//animated textures
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extern image_t img_elevator1, img_elevator2, img_elevator3, img_elevator4;
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extern image_t img_elevator5, img_elevator6, img_elevator7, img_elevator8;
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extern image_t img_elevator9, img_elevator10, img_elevator11, img_elevator12;
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extern image_t img_elevator13, img_elevator14, img_elevator15, img_elevator16;
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const image_t * ani_elevator[16] = {&img_elevator1, &img_elevator2,
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&img_elevator3, &img_elevator4, &img_elevator5, &img_elevator6,
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&img_elevator7, &img_elevator8, &img_elevator9, &img_elevator10,
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&img_elevator11, &img_elevator12, &img_elevator13, &img_elevator14,
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&img_elevator15, &img_elevator16};
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void draw_player(int old_x, int old_y, int x, int y)
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{
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if (old_x != x || old_y != y)
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{
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drect(old_x + DRAW_OFFSET_X, old_y + DRAW_OFFSET_Y,
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(old_x + PLAYER_W) + DRAW_OFFSET_X,
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(old_y + PLAYER_H) + DRAW_OFFSET_Y, BG_COLOR);
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_player);
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}
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}
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void draw_level(char level[])
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{
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dclear(BG_COLOR);
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unsigned int i = 0;
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unsigned int x = 0;
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unsigned int y = 0;
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while (i != LEVEL_WIDTH*16)
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{
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switch (level[i])
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{
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case '0':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
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break;
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case 'v':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_spike);
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break;
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case '~':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ice);
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break;
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case 's':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
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break;
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}
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x += 16;
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if (x == 16*LEVEL_WIDTH)
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{
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x = 0;
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y += 16;
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}
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i++;
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}
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}
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void draw_level_anims(char level[], unsigned int step)
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{
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unsigned int i = 0;
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unsigned int x = 0;
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unsigned int y = 0;
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while (i != LEVEL_WIDTH*16)
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{
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switch (level[i])
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{
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case '^':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
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break;
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}
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x += 16;
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if (x == 16*LEVEL_WIDTH)
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{
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x = 0;
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y += 16;
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}
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i++;
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}
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}
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void erase_tile(int x, int y, char level[])
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{
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x = (int)(x/16);
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y = (int)(y/16);
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level[x + y * LEVEL_WIDTH] = '.';
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x *= 16;
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y *= 16;
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drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y,
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x + 15 + DRAW_OFFSET_X,
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y + 15 + DRAW_OFFSET_Y, BG_COLOR);
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}
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void draw_timer(unsigned int step)
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{
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dprint(0, 0, C_WHITE, C_BLACK, "%u.%02u", step/60, step%60);
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}
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