zkwul/src/main.c

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#include <gint/display.h>
#include <gint/keyboard.h>
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#include "main.h"
int collide(int x, int y, int level[16][16]) {
if(!level[x / 12][y / 12]
&& !level[(x + 12) / 12][y / 12]
&& !level[x / 12][(y + 12) / 12]
&& !level[(x + 12) / 12][(y + 12) / 12]) {
return 0;
}
return 1;
}
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int main(void)
{
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extern bopti_image_t img_player;
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extern bopti_image_t img_wall;
extern int level[16][16];
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int running = 1;
// player (i don't know how to use struct sorry)
int player_x = 50;
int player_y = 50;
// main loop
while(running) {
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dclear(C_BLACK);
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// drawing the player
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dimage(player_x, player_y, &img_player);
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// drawing the level
for(int m = 0; m < 16; ++m){
for(int n = 0; n < 16; ++n){
if(level[m][n]) {
dimage(m * 12, n * 12, &img_wall);
}
}
}
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dupdate();
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int mov_x = keydown(KEY_RIGHT) - keydown(KEY_LEFT);
int mov_y = keydown(KEY_DOWN) - keydown(KEY_UP);
clearevents();
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// trying to move the player >w<
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if(!collide(player_x + mov_x, player_y, level)) {
player_x += mov_x;
}
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if(!collide(player_x, player_y + mov_y, level)) {
player_y += mov_y;
}
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if(keydown(KEY_EXIT)) {running = 0;}
}
return 1;
}