zkwul/include/main.h

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#pragma once
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#define LEVEL_NB 2
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#define LEVEL_SIZE 16
#define TILE_SIZE 12
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/* struct for a pair of values */
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typedef struct Vec2 {
int x, y;
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} Vec2;
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/* struct for player's data */
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typedef struct Player {
Vec2 pos;
Vec2 spawn;
} Player;
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/* used for tiles */
typedef int tile_t;
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Vec2 search(tile_t x, tile_t level[LEVEL_SIZE][LEVEL_SIZE]);
int collide_pixel(Vec2 pos, tile_t obj, tile_t level[LEVEL_SIZE][LEVEL_SIZE]);
int collide(Vec2 pos, int h, tile_t obj, tile_t level[LEVEL_SIZE][LEVEL_SIZE]);
Player level_reset(Player player, tile_t level[LEVEL_SIZE][LEVEL_SIZE]);