fix level reset
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eba4eda34a
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@ -137,6 +137,8 @@ int main(void) {
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}
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}
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dprint(0, 0, C_BLACK, "%d", lvl);
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/* drawing the player */
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dimage(player.pos.x, player.pos.y, &img_player);
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@ -161,7 +163,6 @@ int main(void) {
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/* d i e */
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if(collide(player.pos, 2, 4, curr_level)) {
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tile_t curr_level[LEVEL_SIZE][LEVEL_SIZE];
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memcpy(curr_level, level[lvl], sizeof(level[lvl]));
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player = player_reset(player, curr_level);
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}
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