zkwul/include/main.h

17 lines
278 B
C

#pragma once
#define LEVEL_SIZE 16
#define TILE_SIZE 12
struct Pos {
int x, y;
};
struct Player {
int x, y;
};
struct Pos search(int x, int level[16][16]);
int collide_pixel(int x, int y, int obj, int level[16][16]);
int collide(int x, int y, int obj, int level[16][16]);