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#pragma once
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#define LEVEL_SIZE 16
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#define TILE_SIZE 12
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struct Pos {
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int x, y;
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};
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struct Player {
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int x, y;
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};
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struct Pos search(int x, int level[16][16]);
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int collide_pixel(int x, int y, int obj, int level[16][16]);
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int collide(int x, int y, int obj, int level[16][16]);
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