1v13d/src/FxEngine/math/coord.c

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#include "coord.h"
#include "angle.h"
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static float matrice[4][4]=
{
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,1}
};
void FE_calc()
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{
transformed=original-real;
// rotate
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}
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void FE_set_matrice(float dh, float dv, float roulis)
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{
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const float A=cos(dh), B=sin(dh);
const float C=cos(dv), D=sin(dv);
const float E=cos(roulis), F=sin(roulis);
const float AD=A*D, BC=B*C;
matrice[0][0]=C*E;
matrice[1][0]=-C*F;
matrice[2][0]=D;
//matrice[3][0]=0;
matrice[0][1]=BC*E+A*F;
matrice[1][1]=-BD*F+A*E;
matrice[2][1]=-B*C;
//matrice[3][1]=0;
matrice[0][2]=-AD*E+B*F;
matrice[1][2]=AD*F+B*E;
matrice[2][2]=A*C;
//matrice[3][2]=0;
//matrice[0][3]=0;
//matrice[1][3]=0;
//matrice[2][3]=0;
//matrice[3][3]=1;
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}