1v13d/src/FxEngine/texture.c

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2019-07-24 17:15:09 +02:00
#include "texture.h"
static unsigned char const blanc[8]={0,0,0,0,0,0,0,0};
static unsigned char const noir[8]={255,255,255,255,255,255,255,255};
// textures address
unsigned char const * const FE_textures[2]={blanc,noir};
bool FE_get_pixel(int texture_num,int x, int y)
{
unsigned char* texture=FE_textures[texture_num];
return (1<<(7-x)&texture[y]);
}