édition du main de FxEngine
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#ifndef ENG3D_H
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#define ENG3D_H
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#ifndef FENG_H
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#define FENG_H
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#define FE_State bool
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#define FE_ACTIVE true
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class FxEngine // regroupement des fonctions
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{
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public:
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static int* getPos();
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static void setPos(int* coords);
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static void newFrame(); // reloads coords
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static int getChangeNumber();
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static void setState(FE_State state);
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