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#include "FxEngine.h"
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FE_Angle FxEngine::dh(0);
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FE_Angle FxEngine::dv(0);
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FE_Angle FxEngine::m_dh(0);
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FE_Angle FxEngine::m_dv(0);
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FE_Position FxEngine::real(0,0,0);
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FE_Position FxEngine::m_virt(0,0,0);
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FE_State FxEngine::m_state=FE_PASSIVE;
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void FxEngine::newFrame()
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{
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} |