Supprimer 'SH3D/mathmodule/angle.h'
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#ifndef ANGLE_H
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#define ANGLE_H
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class Angle
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{
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public:
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Angle();
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Angle(char angle);
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Angle(Angle const& angle);
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static void loadAll(); // précalcule les cosinus
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Angle& operator+=(const Angle& a);
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Angle& operator+=(const char& a);
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Angle& operator++();
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Angle& operator-=(const Angle& a);
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Angle& operator-=(const char& a);
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Angle& operator--();
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Angle& operator=(const char& a);
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bool testEgalite(Angle const& angle) const;
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bool testEgalite(char const& angle) const;
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bool testSuperieur(Angle const& angle) const; // true si this > angle
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bool testSuperieur(char const& angle) const;
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double cos()const;
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double sin()const;
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double tan()const;
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static double cos(char const angle);
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static double sin(char const angle);
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static double tan(char const angle);
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static double cos(Angle const& angle);
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static double sin(Angle const& angle);
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static double tan(Angle const& angle);
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protected:
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char m_currentValue;
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static bool hasBeenLoadedBefore;
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static double m_cos[256],m_sin[256],m_tan[256];
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};
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bool operator==(Angle const& a, Angle const& b);
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bool operator>=(Angle const& a, Angle const& b);
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bool operator<=(Angle const& a, Angle const& b);
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bool operator> (Angle const& a, Angle const& b);
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bool operator< (Angle const& a, Angle const& b);
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bool operator==(Angle const& a, char const& b);
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bool operator>=(Angle const& a, char const& b);
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bool operator<=(Angle const& a, char const& b);
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bool operator> (Angle const& a, char const& b);
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bool operator< (Angle const& a, char const& b);
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Angle operator+(Angle const& a, Angle const& b);
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Angle operator-(Angle const& a, Angle const& b);
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Angle operator+(Angle const& a, char const& b);
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Angle operator-(Angle const& a, char const& b);
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#endif
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