and other spaces
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@ -1,16 +1,16 @@
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#include "FxEngine.h"
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FE_position FE_user={0,0,0};
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double FE_dh,FE_dv,FE_roulis;
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FE_position FE_user = {0,0,0};
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double FE_dh, FE_dv, FE_roulis;
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static double px,py,pz; // instance flottante des coordonnées des joueurs
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static double px, py, pz; // instance flottante des coordonnées des joueurs
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static uint32_t frame_interval=0, frame_interval_min=1000001, frame_interval_max=1; // in milliseconds
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static bool loaded_before=false;
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static uint32_t frame_interval = 0, frame_interval_min = 1000001, frame_interval_max = 1 ; // in milliseconds
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static bool loaded_before = false;
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static double dh_vel=0.05;
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static double dv_vel=0.05;
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static double roulis_vel=0.05;
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static double dh_vel = 0.05;
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static double dv_vel = 0.05;
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static double roulis_vel = 0.05;
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static void FE_move()
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{
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@ -97,7 +97,7 @@ void FE_new_frame()
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}
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#define MICROSECOND = 1000000;
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#define MICROSECOND 1000000
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unsigned uint32_t FE_get_fps_current()
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{
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