Transférer les fichiers vers 'FxEngine'
This commit is contained in:
parent
c2632c1930
commit
fc2bfc98ea
Binary file not shown.
|
@ -0,0 +1,39 @@
|
|||
#ifndef ENG3D_H
|
||||
#define ENG3D_H
|
||||
|
||||
#define FE_State bool
|
||||
#define FE_ACTIVE true
|
||||
#define FE_PASSIVE false
|
||||
|
||||
#include "math/pos.h"
|
||||
#include "math/angle.h"
|
||||
|
||||
|
||||
class FxEngine // regroupement des fonctions
|
||||
{
|
||||
public:
|
||||
static int* getPos();
|
||||
static void setPos(int* coords);
|
||||
|
||||
static void newFrame(); // reloads coords
|
||||
static int getChangeNumber();
|
||||
static void setState(FE_State state);
|
||||
|
||||
static FE_Angle dh,dv;
|
||||
static FE_Position real;
|
||||
private:
|
||||
static FE_Angle m_dh,m_dv;
|
||||
static FE_Position m_virt;
|
||||
|
||||
static FE_State m_state;
|
||||
|
||||
static void move(); // appelé à intervalles réguliers
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue