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<divclass="title">Data Structures</div></div>
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<divclass="textblock">Here are the data structures with brief descriptions:</div><divclass="directory">
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<trid="row_0_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="structbitmap__rich.html"target="_self">bitmap_rich</a></td><tdclass="desc">Bitmap rich type transparency is in the layout </td></tr>
<trid="row_1_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="struct_f_e__floating__position.html"target="_self">FE_floating_position</a></td><tdclass="desc">This struct is a point in 3d, which has coords save as double it is not recommended to use it for high performances rendering, because of the sh3eb-elf architecture, which does not support natively floating calculation </td></tr>
<trid="row_2_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="struct_f_e__integer__point.html"target="_self">FE_integer_point</a></td><tdclass="desc">This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet </td></tr>
<trid="row_3_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="struct_f_e__integer__position.html"target="_self">FE_integer_position</a></td><tdclass="desc">This struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits </td></tr>