object.h corrections
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@ -26,7 +26,7 @@ typedef struct
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void fe_object_init(fe_object * object); // Create the object on the zone you allocated
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void fe_object_set_points(fe_object * object, fe_ivertex * points, uint32_t n, bool copy);
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void fe_object_set_points(fe_object * object, fe_vertex * points, uint32_t n, bool copy);
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void fe_object_set_faces(fe_object * object, fe_triangle * faces, uint32_t n, bool copy);
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@ -34,6 +34,6 @@ void fe_object_delete(fe_object * object);
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void fe_object_display(fe_object * object);
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fe_ipoint* fe_object_get_vertex(const fe_object * object, const int n);
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fe_vertex* fe_object_get_vertex(const fe_object * object, const int n);
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#endif
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