fxengine/include/fxengine/renderlist.h

20 lines
380 B
C

#ifndef FR_RENDERLIST
#define FR_RENDERLIST
#include <fxengine/model/object.h>
// Returns object ID or -1 if it fails
int fe_renderlist_add(fe_object * const object);
// Returns object ID
int fe_renderlist_remove(fe_object * const object);
// Returns object address
fe_object * fe_renderlist_remove_id(int id);
void fe_renderlist_clear(void);
void fe_render(void);
#endif