fxengine/doc/man/man3/zbuffer.h.3

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.TH "include/render/zbuffer.h" 3 "Thu Aug 29 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*-
.ad l
.nh
.SH NAME
include/render/zbuffer.h
.SH SYNOPSIS
.br
.PP
\fC#include <render/parameters\&.h>\fP
.br
\fC#include <stdint\&.h>\fP
.br
\fC#include <stdbool\&.h>\fP
.br
.SS "Functions"
.in +1c
.ti -1c
.RI "void \fBrender_zbuffer_clear\fP ()"
.br
.ti -1c
.RI "bool \fBrender_zbuffer_set_px\fP (uint32_t x, uint32_t y, uint32_t dist)"
.br
.in -1c
.SH "Function Documentation"
.PP
.SS "void render_zbuffer_clear ()"
FE_zbuffer_clear effacer le z buffer pour un nouveau cycle de dessin TODO : ajouter effacement avec le DMA Controller pour les modèles ayant un processeur SH4-A
.SS "bool render_zbuffer_set_px (uint32_t x, uint32_t y, uint32_t dist)"
FE_zbuffer_set_dist change la distance d'un pixel du zbuffer retourne true si il faut dessiner le pixel retourne false si le pixel est déjà existant
.SH "Author"
.PP
Generated automatically by Doxygen for FxEngine from the source code\&.