fxengine/doc/man/man3/render_triangle.3

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.TH "render_triangle" 3 "Fri Aug 30 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*-
.ad l
.nh
.SH NAME
render_triangle \- Triangle struct used to render fonctions\&.
.SH SYNOPSIS
.br
.PP
.PP
\fC#include <triangle\&.h>\fP
.SS "Data Fields"
.in +1c
.ti -1c
.RI "\fBrender_integer_position\fP * \fBs1\fP"
.br
.ti -1c
.RI "\fBrender_integer_position\fP * \fBs2\fP"
.br
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.RI "\fBrender_integer_position\fP * \fBs3\fP"
.br
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.RI "render_rich_bitmap * \fBtexture\fP"
.br
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.RI "bool \fBpart\fP"
.br
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.RI "bool \fBclockwised\fP"
.br
.in -1c
.SH "Detailed Description"
.PP
Triangle struct used to render fonctions\&.
.PP
\fBParameters:\fP
.RS 4
\fIpart\fP choose the used texture half
.br
\fIclockwised\fP choose the visible side of the face
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\fIs1,s2,s3\fP three points
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\fItexture\fP used texture
.RE
.PP
.PP
Definition at line 19 of file triangle\&.h\&.
.SH "Field Documentation"
.PP
.SS "bool clockwised"
.PP
Definition at line 28 of file triangle\&.h\&.
.SS "bool part"
.PP
Definition at line 27 of file triangle\&.h\&.
.SS "\fBrender_integer_position\fP* s1"
.PP
Definition at line 21 of file triangle\&.h\&.
.SS "\fBrender_integer_position\fP* s2"
.PP
Definition at line 22 of file triangle\&.h\&.
.SS "\fBrender_integer_position\fP* s3"
.PP
Definition at line 23 of file triangle\&.h\&.
.SS "render_rich_bitmap* texture"
.PP
Definition at line 25 of file triangle\&.h\&.
.SH "Author"
.PP
Generated automatically by Doxygen for FxEngine from the source code\&.