add fx9860g emulator integrated to the folder
clean LaunchUI() func (proper switch etc..)
This commit is contained in:
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fae77016d5
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//------------------------------------------------------------------
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// Addin-Application header control file, created with the CASIO SDK
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//------------------------------------------------------------------
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[OUTPUT] : "SUPERCBR.G1A"
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[BINDATA] : "FXADDINror.bin"
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[DISPNAME] : "SuperCbr"
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[APPNAME] : "@SUPERCB"
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[VERSION] : "01.00.0000"
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[APL_ICON] : "MainIcon.bmp"
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[MODULE_NUM] : 0
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[MOD1_TITLE] : "SuperCbr"
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[MOD1_ICON] : "eActivityIcon.bmp"
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Binary file not shown.
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/*****************************************************************/
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/* */
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/* CASIO fx-9860G SDK Library */
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/* */
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/* File name : [ProjectName].c */
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/* */
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/* Copyright (c) 2006 CASIO COMPUTER CO., LTD. */
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/* */
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/*****************************************************************/
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#include "fxlib.h"
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//****************************************************************************
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// AddIn_main (Sample program main function)
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//
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// param : isAppli : 1 = This application is launched by MAIN MENU.
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// : 0 = This application is launched by a strip in eACT application.
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//
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// OptionNum : Strip number (0~3)
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// (This parameter is only used when isAppli parameter is 0.)
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//
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// retval : 1 = No error / 0 = Error
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//
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//****************************************************************************
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int AddIn_main(int isAppli, unsigned short OptionNum)
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{
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unsigned int key;
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Bdisp_AllClr_DDVRAM();
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locate(1,4);
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Print((unsigned char*)"This application is");
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locate(1,5);
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Print((unsigned char*)" sample Add-In.");
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while(1){
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GetKey(&key);
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}
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return 1;
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}
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//****************************************************************************
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//************** ****************
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//************** Notice! ****************
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//************** ****************
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//************** Please do not change the following source. ****************
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//************** ****************
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//****************************************************************************
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#pragma section _BR_Size
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unsigned long BR_Size;
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#pragma section
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#pragma section _TOP
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//****************************************************************************
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// InitializeSystem
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//
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// param : isAppli : 1 = Application / 0 = eActivity
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// OptionNum : Option Number (only eActivity)
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//
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// retval : 1 = No error / 0 = Error
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//
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//****************************************************************************
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int InitializeSystem(int isAppli, unsigned short OptionNum)
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{
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return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
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}
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#pragma section
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[DLSimWorkSpace]
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[_1]
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Type=5
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Order=5
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Top=15
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Left=2235
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Height=4740
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Width=5565
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State=0
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Flags=00000020
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OptionA=0
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[_2]
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Type=1
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Order=4
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Top=15
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Left=7800
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Height=4740
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Width=5535
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State=0
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Flags=00000001
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OptionA=15
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OptionB=15
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[_3]
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Type=6
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Order=2
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Top=4740
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Left=7800
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Height=6390
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Width=5535
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State=0
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Flags=00000001
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OptionA=0
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[_4]
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Type=7
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Order=1
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Top=4740
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Left=2220
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Height=3165
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Width=5565
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State=0
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Flags=00000000
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OptionA=0
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[_5]
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Type=8
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Order=0
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Top=7905
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Left=2220
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Height=3225
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Width=5580
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State=0
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Flags=00000000
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OptionA=0
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[_6]
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Type=3
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Order=9
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Top=0
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Left=10788
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Height=6348
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Width=2232
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State=16
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Flags=00000000
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OptionA=0
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[_7]
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Type=2
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Order=8
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Top=6348
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Left=7800
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Height=3588
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Width=5220
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State=16
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Flags=00000000
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OptionA=0
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[_8]
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Type=17
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Order=3
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Top=15
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Left=-15
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Height=11115
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Width=2235
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State=0
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Flags=00000000
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OptionA=0
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[_9]
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Type=15
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Order=6
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Top=4740
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Left=2232
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Height=6348
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Width=5592
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State=16
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Flags=00000000
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OptionA=0
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[_32]
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Type=16
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Order=7
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Top=0
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Left=2208
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Height=4584
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Width=5592
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State=16
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Flags=00000020
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OptionA=0
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BIN
SuperCbr.g1a
BIN
SuperCbr.g1a
Binary file not shown.
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[DLSimProject]
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Name=SuperCbr
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Version=1.00.0000
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Model=:fx-9860G.dlm
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SourcePath=SRC
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MemoryPath=INIT
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MemCardPath=SDCard
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[Program1]
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Program=SUPERCBR.G1A
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Debug=Debug\FXADDINror.dbg
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LoadAddress=80000000:90100000
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[Files]
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SourceFile=:SuperCbr.c
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#ifndef LEVEL_CHANGE_H
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#define LEVEL_CHANGE_H
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void launch_ui();
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void LaunchUI();
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#endif
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@ -16,10 +16,14 @@ void score_display();
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void score_add_coin();
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void new_level();
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void new_game();
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int lifes_get();
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void lifes_lose();
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void lifes_add();
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int get_time_spent();
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/* Lifes Management */
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int LifesGet();
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void LifesSet(int);
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void LifesAdd(int);
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#endif
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@ -74,7 +74,7 @@ void bonus_move() //+collision
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{
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bonus_set(BONUS_NONE,0,0);
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score_add(1000);
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lifes_add();
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LifesAdd(1);
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}
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if (bonus.type==BONUS_STAR)
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{
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12
src/ennemi.c
12
src/ennemi.c
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#include "tile.h"
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#include "world.h"
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#include "score.h"
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#include <base.h>
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#include <camera.h>
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#include <level.h>
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#include <gint/std/string.h>
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#include <stdbool.h>
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static int sgn(int x)
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{
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if (x==0)
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return 0;
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else if (x>0)
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return 1;
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return -1;
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}
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const int ennemi_widths [NOMBRE_ENNEMIS] = {0, 8, 8, 8, 8 , 8};
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const int ennemi_heights[NOMBRE_ENNEMIS] = {0, 8, 12, 9, 12, 9};
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case KEY_MENU:
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return 1;
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case KEY_OPTN:
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choice=2;
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// fall through
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case KEY_EXE:
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if (choice==2)
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if(e.key==KEY_DOWN)
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k=MK_DOWN;
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if(e.key==KEY_ALPHA)
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if(e.key==KEY_OPTN)
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k=MK_RUN;
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if(keydown(KEY_EXIT))
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static void levelchanger(int w)
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{
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int play_level(int w, int l);
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int play_level(int w, int l); // déclaration de la fonction codée plus bas
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extern image_t img_levelchanger;
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get_lvl_id(w, i, lvl);
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dtext(53,28, lvl, C_WHITE, C_BLACK);
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sprintf(lvl, "%d", lifes_get());
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sprintf(lvl, "%d", LifesGet());
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dtext(65,54, lvl, C_WHITE, C_BLACK);
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dupdate();
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sleep_ms(3,2000);
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int a=play_level(w, i);
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if (a==0)
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lifes_lose();
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LifesAdd(-1);
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if (a==1)
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i++;
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if (a==-1)
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break;
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if (lifes_get()==0)
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if (LifesGet()==0)
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{
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extern image_t img_game_over;
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dimage(0,0,&img_game_over);
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get_lvl_id(w, choice, lvl);
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dtext(53,28, lvl, C_WHITE, C_BLACK);
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sprintf(lvl, "%d", lifes_get());
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sprintf(lvl, "%d", LifesGet());
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dtext(65,54, lvl, C_WHITE, C_BLACK);
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dupdate();
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sleep_ms(3,2000);
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void launch_ui()
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void LaunchUI() // Main Menu
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{
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extern image_t img_mainmenu;
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const int xt=17,yt=9;
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int choice_x=0, choice_y=0;
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unsigned int choice_x=0, choice_y=0;
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while (1)
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{
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mkb_clear();
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dimage(0,0,&img_mainmenu);
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// Draw world images, but only unlocked ones
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//Show unlocked worlds
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extern image_t img_w1, img_w2, img_w3, img_w4, img_w5;
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dimage(xt, yt, &img_w1);
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}
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// invert color of selected world
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drect(xt+24*choice_x,yt+24*choice_y, xt+24*choice_x+20,yt+24*choice_y+20, C_INVERT);
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dupdate();
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//int key=getkey_opt(GETKEY_REP_ARROWS,0).key;
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int key=mkb_getkey();
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if (key==KEY_UP && choice_y>0)
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choice_y--;
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if (key==KEY_LEFT && choice_x>0)
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choice_x--;
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if (key==KEY_DOWN && choice_y<1)
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choice_y++;
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if (key==KEY_RIGHT && choice_x<3)
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choice_x++;
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if (key==KEY_EXE || key==KEY_SHIFT)
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switch (mkb_getkey())
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{
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// Determine mode
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if (choice_x==3 && choice_y==1)
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break;
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if (choice_x==2 && choice_y==1)
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{
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configmenu();
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}
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if (choice_y*choice_x==0)
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{
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int world_chosen=0;
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if (choice_y==1)
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world_chosen=4;
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else
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world_chosen=choice_x;
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if (world_chosen<=get_progress_status())
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levelchanger(world_chosen);
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}
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}
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if (key==KEY_EXIT || key==KEY_MENU)
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case KEY_UP:
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if (choice_y) // >0
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choice_y--;
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break;
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case KEY_LEFT:
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if (choice_x) // >0
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choice_x--;
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break;
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case (KEY_DOWN):
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if (!choice_y) // ==0
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choice_y++;
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break;
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case (KEY_RIGHT):
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if (choice_x!=3) // <3
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choice_x++;
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break;
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case KEY_EXE:
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// fall through
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case KEY_SHIFT:
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switch (4*choice_y+choice_x)
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{
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case 5: // No idea yet !
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break;
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case 6:
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configmenu();
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break;
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case 7:
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return;
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default:
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if (4*choice_y+choice_x<=get_progress_status())
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levelchanger(4*choice_y+choice_x);
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}
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break;
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case KEY_EXIT:
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// fall through
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case KEY_MENU:
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return;
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}
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}
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}
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ll_set_panic();
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//ll_set_level(LEVEL_QUIET);
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launch_ui();
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LaunchUI();
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return 1;
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}
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15
src/score.c
15
src/score.c
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int lifes_get()
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{
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return lifes;
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}
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int LifesGet() { return lifes; }
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void lifes_lose()
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{
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lifes --;
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}
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void LifesSet(int l) { lifes = l; }
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void lifes_add()
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{
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lifes ++;
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}
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void LifesAdd(int l) { lifes += l; }
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