20220706 - Arbres, joueur animé, utilisation de keydown au lieu de getkey, préparation des physics.

This commit is contained in:
mibi88 2022-07-06 19:39:22 +02:00
parent e591d08be8
commit 77ff67296c
2 changed files with 141 additions and 18 deletions

View File

@ -3,6 +3,7 @@
# include <stdlib.h>
# include <time.h>
# include <string.h>
#include <gint/clock.h>
# include "msg_fr.h"
# include "itemsizes.h"
# include "gamesettings.h"
@ -14,6 +15,13 @@ extern bopti_image_t grass_tile;
extern bopti_image_t stone_tile;
extern bopti_image_t coal_tile;
extern bopti_image_t steel_tile;
extern bopti_image_t wood_tile;
extern bopti_image_t skin1_player_left1;
extern bopti_image_t skin1_player_left2;
extern bopti_image_t skin1_player_right1;
extern bopti_image_t skin1_player_right2;
int x, y, pos, hour, animation, orient, timing;
void drawselectedgame(int selected) {
dclear(C_WHITE);
@ -24,7 +32,28 @@ void drawselectedgame(int selected) {
drect(1, WORLDSEL_MARGIN+selected*(LINEHEIGHT)-(int)(LINEPADDING/2), 128, WORLDSEL_MARGIN+(selected+1)*(LINEHEIGHT)-(int)(LINEPADDING/2), C_INVERT);
dupdate();
}
void mappartdisplaying(int x, int y, unsigned short int * terrain) {
void addtree(int pos, unsigned short int * terrain, int n){
int i;
srand(clock());
for(i=pos-rand()%11;i!=pos;i++){
terrain[i*WORLD_WIDTH+(n>>3)] = 5;
}
}
void addtrees(unsigned short int * terrain){
int n, i;
for(n=0;n!=WORLD_WIDTH;n++){
if(rand()%11 == 1){
for(i=0;i!=WORLD_HEIGHT;i++){
if(terrain[i*WORLD_WIDTH+(n>>3)] != 0){
pos = i;
break;
}
}
addtree(pos, terrain, n);
}
}
}
void mappartdisplaying(int x, int y, unsigned short int * terrain, int player) {
int firsttile_x = x>>3, firsttile_y = y>>3;
int base_x = firsttile_x*8, base_y = firsttile_y*8;
int sx = base_x - x, sy = base_y - y, tx = (SCREEN_WIDTH>>3) + 1, ty = (SCREEN_HEIGHT>>3) + 1;
@ -44,6 +73,62 @@ void mappartdisplaying(int x, int y, unsigned short int * terrain) {
dimage(px, py, &coal_tile); break;
case 4:
dimage(px, py, &steel_tile); break;
case 5:
dimage(px, py, &wood_tile); break;
}
px += 8;
}
py += 8;
px = sx;
}
switch(player){
case 1:
dimage(60, 24, &skin1_player_right1); break;
case 2:
dimage(60, 24, &skin1_player_right2); break;
case 3:
dimage(60, 24, &skin1_player_left1); break;
case 4:
dimage(60, 24, &skin1_player_left2); break;
}
}
int exists(unsigned short int * terrain, short type) {
int i;
for(i=0;i!=WORLD_WIDTH*WORLD_HEIGHT;i++){
if(terrain[i]==type){
return 1;
}
}
return 0;
}
int pointoverrectangle(int x1, int y1, int x2, int y2, int x, int y){
if ((x >= x1 && x<=x2) && (y >= y1 && y<=y2)){
return 1;
}
return 0;
}
void collisiononmap(int x, int y, unsigned short int * terrain) {
int firsttile_x = x>>3, firsttile_y = y>>3;
int base_x = firsttile_x*8, base_y = firsttile_y*8;
int sx = base_x - x, sy = base_y - y, tx = (SCREEN_WIDTH>>3) + 1, ty = (SCREEN_HEIGHT>>3) + 1;
int cx, cy, px = sx, py = sy;
unsigned short type, type_over;
dclear(C_WHITE);
for(cy = 0;cy != ty;cy++){
for(cx = 0;cx != tx;cx++){
type = terrain[(firsttile_y+cy)*WORLD_WIDTH+(firsttile_x+cx)];
type_over = terrain[(firsttile_y+cy-1)*WORLD_WIDTH+(firsttile_x+cx)];
switch(type){
case 1:
if(type_over == 0){dimage(px, py, &grass_tile);}else{dimage(px, py, &soil_tile);} break;
case 2:
dimage(px, py, &stone_tile); break;
case 3:
dimage(px, py, &coal_tile); break;
case 4:
dimage(px, py, &steel_tile); break;
case 5:
dimage(px, py, &wood_tile); break;
}
px += 8;
}
@ -51,7 +136,6 @@ void mappartdisplaying(int x, int y, unsigned short int * terrain) {
px = sx;
}
}
int x, y;
int main(void) {
dclear(C_WHITE);
dimage(16, TITLE_IMAGE_MARGIN, &title_img);
@ -59,10 +143,10 @@ int main(void) {
dupdate();
int key = 0, game = 0, selected = 0, i;
unsigned short terrain[WORLD_WIDTH*WORLD_HEIGHT];
while(key != KEY_EXIT){
key=getkey().key;
while(keydown(KEY_EXIT) == 0){
////////// TITLE SCREEN //////////
if(game == 0){
key=getkey().key;
if(key==KEY_EXE){
drawselectedgame(selected);
game = 1;
@ -70,6 +154,7 @@ int main(void) {
}
////////// GAME CHOOSING SCREEN //////////
else if(game == 1){
key=getkey().key;
if(key==KEY_DOWN){
if(selected<GAMESNUM - 1){
selected++;
@ -98,31 +183,67 @@ int main(void) {
srand(clock());
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 40) - (WORLD_HEIGHT - 60) + 1)) + WORLD_HEIGHT - 60), WORLD_HEIGHT - 60, WORLD_HEIGHT - 40, 0, 1);
srand(clock());
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 25) - (WORLD_HEIGHT - 40) + 1)) + WORLD_HEIGHT - 40), WORLD_HEIGHT - 40, WORLD_HEIGHT - 25, 3, 2);
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 30) - (WORLD_HEIGHT - 40) + 1)) + WORLD_HEIGHT - 40), WORLD_HEIGHT - 40, WORLD_HEIGHT - 30, 3, 2);
srand(clock());
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 10) - (WORLD_HEIGHT - 25) + 1)) + WORLD_HEIGHT - 25), WORLD_HEIGHT - 25, WORLD_HEIGHT - 10, 4, 2);
x = 200;
for(i=0;i!=WORLD_HEIGHT;i++){
if(terrain[i*WORLD_WIDTH+(x>>3)] != 0){
y = i * 8;
break;
}
}
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 20) - (WORLD_HEIGHT - 30) + 1)) + WORLD_HEIGHT - 30), WORLD_HEIGHT - 30, WORLD_HEIGHT - 20, 4, 2);
dtext(1, 1, C_BLACK, "Adding trees");
///// Add trees /////
addtrees(terrain);
/////////////////////
x = 200;
for(i=0;i!=WORLD_HEIGHT;i++){
if(terrain[i*WORLD_WIDTH+(x>>3)] != 0){
y = i * 8;
break;
}
}
game = 3;
hour = 0;
timing = 0;
}else if(game == 3){
if(key==KEY_RIGHT){
clearevents();
if(keydown(KEY_RIGHT)){
x++;
}else if(key==KEY_LEFT){
if(animation == 0 && timing == 5){
animation = 1;
timing = 0;
}else if(animation == 1 && timing == 5){
animation = 0;
timing = 0;
}
timing++;
orient = 1;
}else if(keydown(KEY_LEFT)){
x--;
}else if(key==KEY_UP){
if(animation == 0 && timing == 5){
animation = 1;
timing = 0;
}else if(animation == 1 && timing == 5){
animation = 0;
timing = 0;
}
timing++;
orient = 3;
}
clearevents();
if(keydown(KEY_UP)){
y--;
}else if(key==KEY_DOWN){
}else if(keydown(KEY_DOWN)){
y++;
}
clearevents();
if(keydown(KEY_SHIFT)){
//
}
if(exists(terrain, 5)==0){
addtrees(terrain);
}
// dtext(1, 1, C_BLACK, "test");
mappartdisplaying(x, y, terrain);
mappartdisplaying(x, y, terrain, orient+animation);
dupdate();
sleep_ms(20);
}
clearevents();
}
return 1;
}

View File

@ -3,6 +3,8 @@
1 - Soil.
2 - Stone.
3 - Coal.
4 - Steel.
5 - Wood.
*/
void generateworld(unsigned short terrain[], int w, int h, int genstart, int genmin, int genmax, int someof, int type) {