finished solving all the last warmings (unused parameters) to make the situation clear
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@ -213,11 +213,11 @@ unsigned int _i;
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/* Get where I started drawing a dialog page, to be able to redraw the last page
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* for the end animation in _choice_call_before_end. */
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void _choice_screen_call(Game *game, unsigned int i) {
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void _choice_screen_call( [[maybe_unused]] Game *game, unsigned int i) {
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_i = i;
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}
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int _choice_call_before_end(Game *game, unsigned int org_i) {
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int _choice_call_before_end(Game *game, [[maybe_unused]] unsigned int org_i) {
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int i, key;
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/* Make a little animation because we looove little animations ;) */
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for(i=0;i<DWIDTH/8+1;i++){
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