MandAzur/README.md

1.0 KiB

A simple shader for AZUR aiming at computing the Mandelbrot and the Julia fractal sets

What is this addin doing ?

This small demo is based on Azur. It uses its ultra fast rendering pipeline with specific shaders :

  • Mandelbrot shader written in ASM by Lephe'
  • Julia shader written in C with the libnum fast fixed point arithmetic lib

Both Mandelbrot - named as per Benoît MANDELBROT (1924-2010) - and Julia - named as per Gaston JULIA (1893-1978) - fractals are based on the convergence determination of the equation Z_(n+1) = Z_n^2 + C.

What can we do ?

Control keys are : [EXIT] to leave to the Operating System [F1] to [F4] to show/switch off some informations on the screen :

  • [F1] : hide everything
  • [F2] : minimal output FPS + rendering time
  • [F3] : detailed update/rendering time
  • [F4] : memory usage [F5]/[F6] : switch fractal mode
  • [F5] : set Mandelbrot fractal
  • [F6] : set Julia fractal

Have fun !!!