corrected a #*$£& value that created a shift in the borders rendering
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 146 KiB |
After Width: | Height: | Size: 267 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.0 KiB |
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@ -201,11 +201,11 @@ Border* Level::MakeBorder( libnum::num DX, libnum::num DY, float x1, float y1, f
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{
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Border *Bord = new Border();
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Bord->A.x = DX + libnum::num(x1*16.0);
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Bord->A.y = DY + libnum::num(y1*16.0);
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Bord->A.x = DX + libnum::num(x1*15.0);
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Bord->A.y = DY + libnum::num(y1*15.0);
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Bord->B.x = DX + libnum::num(x2*16.0);
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Bord->B.y = DY + libnum::num(y2*16.0);
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Bord->B.x = DX + libnum::num(x2*15.0);
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Bord->B.y = DY + libnum::num(y2*15.0);
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Bord->N.x = Bord->A.y - Bord->B.y;
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Bord->N.y = Bord->B.x - Bord->A.x;
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