59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#ifndef BACKGROUND_H
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#define BACKGROUND_H
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#include <cstdint>
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#include <stdlib.h>
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#include <azur/gint/render.h>
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#include <vector>
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#include "num/num.h"
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#include "player.h"
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#include "vector2D.h"
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struct Map {
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/*width, height and the number of layer of the map*/
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int w, h, nblayers;
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/*the tileset to use*/
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bopti_image_t *tileset;
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int tileset_size;
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/*list of all the tiles*/
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short *layers[];
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};
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class Level
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{
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public:
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Level( );
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~Level( );
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void Update( float dt );
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void Render( void );
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void RenderSelected( uint8_t i, uint8_t j );
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void ChangeMap( int level );
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void UpdateDataMap( void );
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void ConvertTileToBorder( int16_t currentTile, libnum::num DeltaX, libnum::num DeltaY );
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void UpdateBorders( void );
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bool CanGo( Player *MyPlayer );
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bool IsOnGround( Player *MyPlayer );
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private:
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int GetTileBackground( uint16_t x, uint16_t y );
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int GetTileForeground( uint16_t x, uint16_t y );
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int GetTileBackgroundINT( uint8_t x, uint8_t y );
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int GetTileForegroundINT( uint8_t x, uint8_t y );
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Border* MakeBorder( libnum::num DX, libnum::num DY, float x1, float y1, float x2, float y2 );
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};
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#endif
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