172 lines
4.1 KiB
C++
172 lines
4.1 KiB
C++
#include "level.h"
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#include "player.h"
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#include <azur/azur.h>
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#include <azur/gint/render.h>
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#include <cstdint>
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#include <stdlib.h>
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#define TILESIZE 16
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extern struct Map map_level1;
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extern struct Map map_level2;
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extern struct Map map_level3;
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extern bool drawbackground;
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struct Map *map_level;
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int tileXmin, tileXmax;
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int tileYmin, tileYmax;
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int XinTile, YinTile;
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extern bopti_image_t img_selected;
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Level::Level( )
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{
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map_level = &map_level1;
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}
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Level::~Level( )
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{
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}
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void Level::ChangeMap( int level, Player *MyPlayer )
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{
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if(level==1) map_level = &map_level1;
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else if(level==2) map_level = &map_level2;
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else if(level==3) map_level = &map_level3;
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else map_level = &map_level1;
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this->UpdateDataMap( MyPlayer );
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}
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void Level::UpdateDataMap( Player *MyPlayer )
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{
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for(int i=0; i<map_level->w; i++)
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{
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for(int j=0; j<map_level->h; j++)
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{
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uint16_t index = j * map_level->w + i;
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uint16_t currentTile = map_level->layers[1][ index ];
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if (currentTile==32)
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{
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MyPlayer->x = (float) (i*16+8);
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MyPlayer->y = (float) (j*16);
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MyPlayer->vx = 0.0f;
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MyPlayer->vy = 0.0f;
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MyPlayer->Update( 0.0f );
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}
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}
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}
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}
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void Level::Render( void )
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{
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for(int u=!drawbackground; u<map_level->nblayers;u++)
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{
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for(int i=0; i<map_level->w; i++)
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{
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for(int j=0; j<map_level->h; j++)
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{
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uint16_t index = j * map_level->w + i;
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uint16_t currentTile = map_level->layers[u][ index ];
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if (currentTile!=0 && currentTile!=32)
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{
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uint16_t xtile = ((currentTile % map_level->tileset_size)-1) * 16;
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uint16_t ytile = (currentTile / map_level->tileset_size) * 16;
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azrp_subimage_p8( i*16, j*16, map_level->tileset, xtile, ytile, 16, 16, DIMAGE_NONE );
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// TODO :
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// the last column of tile is not fully drawn cause 4 pixels are missing
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// to upgrade the
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}
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}
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}
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}
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}
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void Level::RenderSelected( void )
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{
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for(int i=tileXmin; i<=tileXmax; i++)
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{
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for(int j=tileYmin; j<=tileYmax; j++)
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{
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azrp_image_p8( i*16, j*16, &img_selected, DIMAGE_NONE );
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}
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}
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}
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void Level::Update( float dt )
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{
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}
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int Level::GetTileBackground( uint8_t x, uint8_t y )
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{
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uint8_t tileX = x / 16;
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uint8_t tileY = y / 16;
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uint16_t index = tileY * map_level->w + tileX % map_level->w;
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uint16_t currentTile = map_level->layers[0][ index ];
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return currentTile;
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}
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int Level::GetTileForeground( uint8_t x, uint8_t y )
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{
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uint8_t tileX = x / 16;
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uint8_t tileY = y / 16;
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uint16_t index = tileY * map_level->w + tileX;
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uint16_t currentTile = map_level->layers[1][ index ];
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return currentTile;
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}
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bool Level::CanGo( Player *MyPlayer )
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{
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int tileX, tileY;
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int tileIndex, tileValue;
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int xmin = (int) MyPlayer->nextx - 8;
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int ymin = (int) MyPlayer->nexty - 8;
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int xmax = (int) MyPlayer->nextx + 8;
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int ymax = (int) MyPlayer->nexty + 8;
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/*
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tileXmin = xmin / 16;
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tileXmax = xmax / 16;
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tileYmin = ymin / 16;
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tileYmax = ymax / 16;
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XinTile = xmin % 16;
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YinTile = ymin % 16;
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*/
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if ((MyPlayer->action == RUN || MyPlayer->action == WALK) && MyPlayer->direction == LEFT)
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{
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if( GetTileBackground( xmin, ymin ) != 0 || GetTileBackground( xmin, ymax ) != 0) return false;
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}
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else if ((MyPlayer->action == RUN || MyPlayer->action == WALK) && MyPlayer->direction == RIGHT)
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{
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if( GetTileBackground( xmax, ymax ) != 0 || GetTileBackground( xmin, ymax ) != 0) return false;
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}
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else if (MyPlayer->action == JUMP)
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{
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if( GetTileBackground( xmin, ymin ) != 0 || GetTileBackground( xmax, ymin ) != 0) return false;
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}
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else if (MyPlayer->action == FALL)
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{
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if( GetTileBackground( xmin, ymax ) != 0 || GetTileBackground( xmax, ymax ) != 0) return false;
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}
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return true;
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} |