NppClone/src/level.h

51 lines
798 B
C++

#ifndef BACKGROUND_H
#define BACKGROUND_H
#include <cstdint>
#include <stdlib.h>
#include <azur/gint/render.h>
#include <vector>
#include "num/num.h"
#include "player.h"
struct Map {
/*width, height and the number of layer of the map*/
int w, h, nblayers;
/*the tileset to use*/
bopti_image_t *tileset;
int tileset_size;
/*list of all the tiles*/
short *layers[];
};
class Level
{
public:
Level( );
~Level( );
void Update( float dt );
void Render( void );
void RenderSelected( void );
void ChangeMap( int level, Player *MyPlayer );
void UpdateDataMap( Player *MyPlayer );
bool CanGo( Player *MyPlayer );
private:
int GetTileBackground( uint8_t x, uint8_t y );
int GetTileForeground( uint8_t x, uint8_t y );
};
#endif