NppClone/src/player.h

63 lines
1.3 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <azur/azur.h>
#include <azur/gint/render.h>
#include <cstdint>
#include <stdlib.h>
#include <num/num.h>
enum
{
LEFT = -2,
RIGHT = -1,
STATIC = 0,
BREAK = 1,
WALK = 2,
RUN = 3,
JUMP = 4,
FALL = 5,
};
class Player
{
public:
Player( int16_t _x, int16_t _y );
~Player();
void Update( float dt );
void Render( );
void Walk_Left( float dt );
void Walk_Right( float dt );
void Run_Left( float dt );
void Run_Right( float dt );
void No_Order( float dt );
void Jump( float dt );
float x, y; // center position of the player
float nextx, nexty; // interim x and y position (to be tested to check if they can be actually achieved or not while moving)
float vx, vy; // speed of the player as per x and y coordinates
float ax, ay; // acceleration of the player as per x an y coordinates
uint8_t width, height; // width and height - for the hitbox
int16_t xmin, xmax, ymin, ymax; // square hitbox (to speed up the impact calculations)
uint32_t last_tick;
int8_t direction = STATIC;
int8_t action = STATIC;
};
#endif