OutRun/src/include/saves.h

17 lines
364 B
C

#include <gint/defs/types.h>
struct BestRanking
{
char playerName[3] = { '.', '.', '.' }; // name of the player
char padding = 'Z'; // toi tu m'auras fait me gratter la tête !! Mon cochon.
uint32_t bestScore = 0x0FFFFFFF;
uint32_t bestTime = 0x0FFFFFFF;
};
void is_save_existing( void );
void saveprogress( void );
void loadprogress( void );