406 lines
10 KiB
C++
406 lines
10 KiB
C++
#include "gint/display-cg.h"
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#include "gint/display.h"
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#include "parameters.h"
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#include <azur/azur.h>
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#include <azur/gint/render.h>
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#include <gint/drivers/r61524.h>
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#include <gint/rtc.h>
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#include <gint/clock.h>
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#include <gint/kmalloc.h>
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#include <gint/usb-ff-bulk.h>
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#include <gint/usb.h>
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#include <libprof.h>
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#include <cstdint>
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#include <fxlibc/printf.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <num/num.h>
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#include "extrakeyboard.h"
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#include "pinball_entities.h"
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#include "simulations.h"
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#include "stdint-gcc.h"
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#include "tables.h"
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#include "utilities.h"
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#include "vector2D.h"
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#include <vector>
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#include "tables.h"
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#include <math.h>
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bool screenshot = false;
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bool record = false;
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bool textoutput = false;
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bool exitToOS = false;
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uint8_t texttodraw = 1;
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#define SCALE_PIXEL 1
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#define X_RESOL (DWIDTH / SCALE_PIXEL)
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#define Y_RESOL (DHEIGHT / SCALE_PIXEL)
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float elapsedTime = 0.0f;
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float cumulatedTime = 0.0f;
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uint32_t time_update = 0, time_render = 0;
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prof_t perf_update, perf_render;
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static kmalloc_arena_t extended_ram = {0};
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static kmalloc_arena_t *_uram;
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kmalloc_gint_stats_t *_uram_stats;
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kmalloc_gint_stats_t *extram_stats;
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KeyboardExtra MyKeyboard;
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Scene MyPinball;
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libnum::num32 flipperHeight;
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libnum::num32 cScale;
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libnum::num32 simWidth;
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libnum::num32 simHeight;
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/* create the pinball board */
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void SetupScene(int which_table) {
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if (which_table == 0)
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Setup_Table_0();
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else if (which_table == 1)
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Setup_Table_1();
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else if (which_table == 2)
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Setup_Table_2();
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else if (which_table == 3)
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Setup_Table_3();
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else if (which_table == 4)
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Setup_Table_4();
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else
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Setup_Table_0();
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cumulatedTime = 0.0f;
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}
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static void hook_prefrag(int id, void *fragment, int size) {
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if (!screenshot && !record)
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return;
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/* Screenshot takes precedence */
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char const *type = screenshot ? "image" : "video";
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int pipe = usb_ff_bulk_output();
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if (id == 0) {
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usb_fxlink_header_t h;
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usb_fxlink_image_t sh;
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int size = azrp_width * azrp_height * 2;
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usb_fxlink_fill_header(&h, "fxlink", type, size + sizeof sh);
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sh.width = htole32(azrp_width);
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sh.height = htole32(azrp_height);
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sh.pixel_format = htole32(USB_FXLINK_IMAGE_RGB565);
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usb_write_sync(pipe, &h, sizeof h, false);
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usb_write_sync(pipe, &sh, sizeof sh, false);
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}
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usb_write_sync(pipe, fragment, size, false);
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if (id == azrp_frag_count - 1) {
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usb_commit_sync(pipe);
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screenshot = false;
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}
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}
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static void update(float dt) {
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MyPinball.dt = libnum::num32(dt);
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if (cumulatedTime>1.0f)
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MyPinball.locker_is_enabled = true;
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for (int i = 0; i < MyPinball.flippers.size(); i++)
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MyPinball.flippers[i].Simulate(MyPinball.dt);
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for (int i = 0; i < MyPinball.balls.size(); i++) {
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/* Update the position of the flippers */
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MyPinball.balls[i].Simulate(MyPinball.dt, MyPinball.gravity);
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/* Update the balls and check for collisions between balls (if more than two
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* balls) */
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if (MyPinball.balls.size() >= 2) {
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for (int j = 0; j < MyPinball.balls.size(); j++)
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if (i != j)
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HandleBallBallCollision(&MyPinball.balls[i], &MyPinball.balls[j]);
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}
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/* Check for collision with bumpers (improve the score) */
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for (int j = 0; j < MyPinball.obstacles.size(); j++)
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HandleBallObstacleCollision(&MyPinball.balls[i], MyPinball.obstacles[j]);
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/* Check for collision with islands (geometric forms to deviate the balls)*/
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for (int j = 0; j < MyPinball.islands.size(); j++) {
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HandleBallIslandCollision(&MyPinball.balls[i], MyPinball.islands[j],
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libnum::num(0.01));
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}
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/* Check for collision with the pinball entry locker borders */
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if (MyPinball.has_locker && MyPinball.locker_is_enabled)
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HandleBallIslandCollision(&MyPinball.balls[i], MyPinball.locker,
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libnum::num(0.01));
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/* Check for collision with flippers */
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for (int j = 0; j < MyPinball.flippers.size(); j++)
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HandleBallFlipperCollision(&MyPinball.balls[i], MyPinball.flippers[j]);
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/* Check for collision with the pinball borders */
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HandleBallBorderCollision(&MyPinball.balls[i], MyPinball.borders);
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}
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}
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static void render(void) {
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/* Clear Screen */
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azrp_clear(RGB565_BLACK);
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if (MyPinball.sideimage != nullptr)
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azrp_image_p8(azrp_width - MyPinball.sideimage->width - 25, 5,
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MyPinball.sideimage, DIMAGE_NONE);
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CollectionRender( MyPinball.borders, RGB565_WHITE );
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if (MyPinball.has_locker)
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CollectionRender( MyPinball.locker, MyPinball.locker_is_enabled ? RGB565_WHITE : RGB565_BLOODYRED);
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for (int i = 0; i < MyPinball.obstacles.size(); i++) MyPinball.obstacles[i].Render();
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for (int i = 0; i < MyPinball.islands.size(); i++)
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CollectionRender( MyPinball.islands[i] , RGB565_WHITE);
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for (int i = 0; i < MyPinball.balls.size(); i++) MyPinball.balls[i].Render();
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for (int i = 0; i < MyPinball.flippers.size(); i++) MyPinball.flippers[i].Render();
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// azrp_draw_text(150, 0, "FPS = %.0f - Mem Free = %d - Time = %.2 f" ,
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// (float)(1.0f / elapsedTime),
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// _uram_stats->free_memory + extram_stats->free_memory, cumulatedTime);
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azrp_draw_pinball(250, 200, RGB565_DEEPPURPLE, "Score:%d", MyPinball.score);
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}
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static void get_inputs(float dt) {
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/* EXIT THE GAME */
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if (MyKeyboard.IsKeyPressed(MYKEY_SHIFT) &&
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MyKeyboard.IsKeyHoldPressed(MYKEY_EXIT)) {
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exitToOS = true;
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};
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/* LEFT FLIPPER */
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if (MyKeyboard.IsKeyPressed(MYKEY_F1)) {
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for (int i = 0; i < MyPinball.flippers.size(); i++)
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if (MyPinball.flippers[i].side == LEFT)
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MyPinball.flippers[i].touchIdentifier = libnum::num32(0);
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} else {
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for (int i = 0; i < MyPinball.flippers.size(); i++)
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if (MyPinball.flippers[i].side == LEFT)
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MyPinball.flippers[i].touchIdentifier = libnum::num32(-1);
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}
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/* RIGHT FLIPPER */
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if (MyKeyboard.IsKeyPressed(MYKEY_F6)) {
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for (int i = 0; i < MyPinball.flippers.size(); i++)
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if (MyPinball.flippers[i].side == RIGHT)
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MyPinball.flippers[i].touchIdentifier = libnum::num32(0);
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} else {
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for (int i = 0; i < MyPinball.flippers.size(); i++)
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if (MyPinball.flippers[i].side == RIGHT)
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MyPinball.flippers[i].touchIdentifier = libnum::num32(-1);
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}
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/* RESET THE GAME */
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyHoldPressed(MYKEY_F1)) {
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SetupScene(0);
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}
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyHoldPressed(MYKEY_F2)) {
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SetupScene(1);
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}
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyHoldPressed(MYKEY_F3)) {
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SetupScene(2);
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}
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyHoldPressed(MYKEY_F4)) {
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SetupScene(3);
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}
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyHoldPressed(MYKEY_F5)) {
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SetupScene(4);
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}
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// TODO : to be changed to remove cumulatedTime
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if (MyKeyboard.IsKeyReleasedEvent(MYKEY_VARS) && MyPinball.has_locker && cumulatedTime<1.0f) {
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MyPinball.locker_is_enabled = !MyPinball.locker_is_enabled;
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}
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#if (DEBUG_MODE)
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyPressedEvent(MYKEY_7) && usb_is_open()) {
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screenshot = true;
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};
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyPressedEvent(MYKEY_8) && usb_is_open()) {
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record = true;
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};
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if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
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MyKeyboard.IsKeyPressedEvent(MYKEY_9) && usb_is_open()) {
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record = false;
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};
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#endif
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/* we can have either LEFT or RIGHT or NONE OF THEM pressed for the direction
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*/
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}
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bool AddMoreRAM(void) {
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/* allow more RAM */
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char const *osv = (char *)0x80020020;
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if ((!strncmp(osv, "03.", 3) && osv[3] <= '8') &&
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gint[HWCALC] == HWCALC_FXCG50) // CG-50
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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extended_ram.start = (void *)0x8c200000;
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extended_ram.end = (void *)0x8c4e0000;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram);
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return true;
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} else if (gint[HWCALC] == HWCALC_PRIZM) // CG-10/20
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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uint16_t *vram1, *vram2;
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dgetvram(&vram1, &vram2);
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dsetvram(vram1, vram1);
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extended_ram.start = vram2;
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extended_ram.end = (char *)vram2 + 396 * 224 * 2;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram);
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return true;
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} else if (gint[HWCALC] == HWCALC_FXCG_MANAGER) // CG-50 EMULATOR
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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extended_ram.start = (void *)0x88200000;
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extended_ram.end = (void *)0x884e0000;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram);
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return true;
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} else {
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return false;
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}
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}
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void FreeMoreRAM(void) {
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memset(extended_ram.start, 0,
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(char *)extended_ram.end - (char *)extended_ram.start);
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}
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int main(void) {
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exitToOS = false;
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_uram = kmalloc_get_arena("_uram");
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bool canWeAllocate3Mb = AddMoreRAM();
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__printf_enable_fp();
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__printf_enable_fixed();
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azrp_config_scale(SCALE_PIXEL);
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azrp_shader_clear_configure();
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azrp_shader_image_rgb16_configure();
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azrp_shader_image_p8_configure();
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azrp_shader_image_p4_configure();
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azrp_shader_line_configure();
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azrp_shader_circle_configure();
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azrp_hook_set_prefrag(hook_prefrag);
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usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
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usb_open(interfaces, GINT_CALL_NULL);
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SetupScene(4);
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prof_init();
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do {
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perf_update = prof_make();
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prof_enter(perf_update);
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{
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// all the stuff to be update should be put here
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MyKeyboard.Update();
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get_inputs(elapsedTime);
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update(elapsedTime);
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// update the RAM consumption status
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_uram_stats = kmalloc_get_gint_stats(_uram);
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extram_stats = kmalloc_get_gint_stats(&extended_ram);
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}
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prof_leave(perf_update);
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time_update = prof_time(perf_update);
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perf_render = prof_make();
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prof_enter(perf_render);
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{
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// all the stuff to be rendered should be put here
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render();
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azrp_update();
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}
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prof_leave(perf_render);
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time_render = prof_time(perf_render);
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/* elapsedTime expressed in microseconds when coming from the libprof high
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* accuracy time measurement */
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// elapsedTime = ((float)(time_update + time_render)) / 1000000.0f;
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elapsedTime = ((float)1.0f / 60.0f);
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cumulatedTime += elapsedTime;
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} while (exitToOS == false);
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prof_quit();
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usb_close();
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if (canWeAllocate3Mb)
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FreeMoreRAM();
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return 1;
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}
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