Shmup/src/MyAzurShaders.h

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#ifndef MYAZURSHADERS_H
#define MYAZURSHADERS_H
#include "starfield.h"
#include <vector>
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void azrp_pixel(int x1, int y1, int color);
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void azrp_pixellist(std::vector<Pixel*> const &list, int fragnum );
void azrp_starfield( void );
void azrp_starfield_init( void );
#endif //MYAZURSHADERS_H