Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h
This commit is contained in:
parent
a17ce759dd
commit
2b6f492419
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@ -7,30 +7,18 @@
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typedef struct
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{
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bool pressed;
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bool has_been_pressed;
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bool has_been_released;
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bool is_hold_pressed;
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bool is_hold_released;
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uint32_t lasttickevent;
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uint32_t since = 0;
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} keyinfo;
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keyinfo MyKeyMapper[MYKEY_LASTENUM+1];
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KeyboardExtra::KeyboardExtra()
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{
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uint32_t timer = rtc_ticks();
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for(int i=0; i<=MYKEY_LASTENUM; i++)
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{
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MyKeyMapper[i].pressed=false;
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MyKeyMapper[i].has_been_pressed=false;
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MyKeyMapper[i].has_been_released=false;
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MyKeyMapper[i].is_hold_pressed=false;
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MyKeyMapper[i].is_hold_released=false;
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MyKeyMapper[i].lasttickevent=timer;
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}
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now = timer;
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for(int i=0; i<=MYKEY_LASTENUM; i++) MyKeyMapper[i] = { .pressed = false, .since = timer };
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}
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@ -43,94 +31,99 @@ KeyboardExtra::~KeyboardExtra()
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void KeyboardExtra::Update( float dt )
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{
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uint32_t timer = rtc_ticks();
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now = timer;
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key_event_t ev;
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int keycode = -1;
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while((ev = pollevent()).type != KEYEV_NONE)
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{
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if(ev.key == KEY_F3) // Manage the key sequence for KEY_F3
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if (ev.key == KEY_F1) keycode = MYKEY_F1;
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else if(ev.key == KEY_F2) keycode = MYKEY_F2;
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else if(ev.key == KEY_F3) keycode = MYKEY_F3;
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else if(ev.key == KEY_F4) keycode = MYKEY_F4;
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else if(ev.key == KEY_F5) keycode = MYKEY_F5;
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else if(ev.key == KEY_F6) keycode = MYKEY_F6;
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else if(ev.key == KEY_SHIFT) keycode = MYKEY_SHIFT;
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else if(ev.key == KEY_OPTN) keycode = MYKEY_OPTN;
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else if(ev.key == KEY_VARS) keycode = MYKEY_VARS;
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else if(ev.key == KEY_MENU) keycode = MYKEY_MENU;
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else if(ev.key == KEY_LEFT) keycode = MYKEY_LEFT;
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else if(ev.key == KEY_UP) keycode = MYKEY_UP;
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else if(ev.key == KEY_ALPHA) keycode = MYKEY_ALPHA;
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else if(ev.key == KEY_SQUARE) keycode = MYKEY_SQUARE;
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else if(ev.key == KEY_POWER) keycode = MYKEY_POWER;
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else if(ev.key == KEY_EXIT) keycode = MYKEY_EXIT;
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else if(ev.key == KEY_DOWN) keycode = MYKEY_DOWN;
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else if(ev.key == KEY_RIGHT) keycode = MYKEY_RIGHT;
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else if(ev.key == KEY_XOT) keycode = MYKEY_XOT;
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else if(ev.key == KEY_LOG) keycode = MYKEY_LOG;
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else if(ev.key == KEY_LN) keycode = MYKEY_LN;
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else if(ev.key == KEY_SIN) keycode = MYKEY_SIN;
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else if(ev.key == KEY_COS) keycode = MYKEY_COS;
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else if(ev.key == KEY_TAN) keycode = MYKEY_TAN;
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else if(ev.key == KEY_FRAC) keycode = MYKEY_FRAC;
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else if(ev.key == KEY_FD) keycode = MYKEY_FD;
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else if(ev.key == KEY_LEFTP) keycode = MYKEY_LEFTP;
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else if(ev.key == KEY_RIGHTP) keycode = MYKEY_RIGHTP;
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else if(ev.key == KEY_COMMA) keycode = MYKEY_COMMA;
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else if(ev.key == KEY_ARROW) keycode = MYKEY_ARROW;
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else if(ev.key == KEY_7) keycode = MYKEY_7;
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else if(ev.key == KEY_8) keycode = MYKEY_8;
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else if(ev.key == KEY_9) keycode = MYKEY_9;
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else if(ev.key == KEY_DEL) keycode = MYKEY_DEL;
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else if(ev.key == KEY_4) keycode = MYKEY_4;
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else if(ev.key == KEY_5) keycode = MYKEY_5;
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else if(ev.key == KEY_6) keycode = MYKEY_6;
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else if(ev.key == KEY_MUL) keycode = MYKEY_MUL;
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else if(ev.key == KEY_DIV) keycode = MYKEY_DIV;
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else if(ev.key == KEY_1) keycode = MYKEY_1;
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else if(ev.key == KEY_2) keycode = MYKEY_2;
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else if(ev.key == KEY_3) keycode = MYKEY_3;
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else if(ev.key == KEY_ADD) keycode = MYKEY_ADD;
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else if(ev.key == KEY_SUB) keycode = MYKEY_SUB;
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else if(ev.key == KEY_0) keycode = MYKEY_0;
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else if(ev.key == KEY_DOT) keycode = MYKEY_DOT;
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else if(ev.key == KEY_EXP) keycode = MYKEY_EXP;
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else if(ev.key == KEY_NEG) keycode = MYKEY_NEG;
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else if(ev.key == KEY_EXE) keycode = MYKEY_EXE;
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else if(ev.key == KEY_ACON) keycode = MYKEY_ACON;
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if(keycode!=-1)
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{
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if (ev.type == KEYEV_DOWN) // We have a keydown event detected in the pollevent queue
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{
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if(MyKeyMapper[MYKEY_F3].pressed) // the key was already pressed so nothing changed
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{
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MyKeyMapper[MYKEY_F3].has_been_pressed = false;
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MyKeyMapper[MYKEY_F3].has_been_released = false;
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MyKeyMapper[MYKEY_F3].lasttickevent = timer;
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MyKeyMapper[MYKEY_F3].is_hold_pressed = true;
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MyKeyMapper[MYKEY_F3].is_hold_released = false;
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MyKeyMapper[MYKEY_F3].pressed = true;
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}
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else // the key was not pressed, so we can raise the keypressed event
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{
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MyKeyMapper[MYKEY_F3].has_been_pressed = true;
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MyKeyMapper[MYKEY_F3].has_been_released = false;
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MyKeyMapper[MYKEY_F3].lasttickevent = timer;
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MyKeyMapper[MYKEY_F3].is_hold_pressed = false;
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MyKeyMapper[MYKEY_F3].is_hold_released = false;
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MyKeyMapper[MYKEY_F3].pressed = true;
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}
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}
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else if (ev.type == KEYEV_UP) // We have a keyup event detected in the pollevent queue
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{
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if(MyKeyMapper[MYKEY_F3].pressed) // the key was pressed, so we can raise the keypressed event
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{
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MyKeyMapper[MYKEY_F3].has_been_pressed = false;
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MyKeyMapper[MYKEY_F3].has_been_released = true;
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MyKeyMapper[MYKEY_F3].lasttickevent = timer;
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MyKeyMapper[MYKEY_F3].is_hold_pressed = false;
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MyKeyMapper[MYKEY_F3].is_hold_released = false;
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MyKeyMapper[MYKEY_F3].pressed = false;
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}
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else // the key was already not pressed so nothing changed
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{
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MyKeyMapper[MYKEY_F3].has_been_pressed = false;
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MyKeyMapper[MYKEY_F3].has_been_released = false;
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MyKeyMapper[MYKEY_F3].lasttickevent = timer;
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MyKeyMapper[MYKEY_F3].is_hold_pressed = false;
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MyKeyMapper[MYKEY_F3].is_hold_released = true;
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MyKeyMapper[MYKEY_F3].pressed = false;
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}
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}
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if (ev.type == KEYEV_DOWN) MyKeyMapper[keycode] = { .pressed = true, .since = timer };
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else if (ev.type == KEYEV_UP) MyKeyMapper[keycode] = { .pressed = false, .since = timer };
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else if (ev.type == KEYEV_HOLD) {}
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}
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else
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{
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MyKeyMapper[MYKEY_F3].has_been_pressed = false;
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MyKeyMapper[MYKEY_F3].has_been_released = false;
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if (MyKeyMapper[MYKEY_F3].pressed)
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{
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MyKeyMapper[MYKEY_F3].is_hold_pressed = true;
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MyKeyMapper[MYKEY_F3].is_hold_released = false;
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}
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else
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{
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MyKeyMapper[MYKEY_F3].is_hold_pressed = false;
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MyKeyMapper[MYKEY_F3].is_hold_released = true;
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}
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}
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if(ev.key == KEY_EXIT)
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{
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if (ev.type == KEYEV_DOWN)
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{
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MyKeyMapper[MYKEY_EXIT].pressed = true;
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}
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}
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// do nothing, just unstack the event from the events queue
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};
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}
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}
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bool KeyboardExtra::IsKeyPressedEvent( int key )
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{
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return MyKeyMapper[key].has_been_pressed;
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return (MyKeyMapper[key].pressed && MyKeyMapper[key].since == now);
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}
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bool KeyboardExtra::IsKeyReleasedEvent( int key )
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{
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return MyKeyMapper[key].has_been_released;
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return (!MyKeyMapper[key].pressed && MyKeyMapper[key].since == now);
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}
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@ -148,26 +141,20 @@ bool KeyboardExtra::IsKeyReleased( int key )
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uint32_t KeyboardExtra::IsKeyHoldPressed( int key )
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{
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if (MyKeyMapper[key].is_hold_pressed)
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{
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uint32_t a = rtc_ticks();
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return (uint32_t) (a - MyKeyMapper[key].lasttickevent);
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}
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if (MyKeyMapper[key].pressed && MyKeyMapper[key].since < now)
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return (uint32_t) (now-MyKeyMapper[key].since);
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else return 0;
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}
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uint32_t KeyboardExtra::IsKeyHoldReleased( int key )
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{
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if (MyKeyMapper[key].is_hold_released)
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{
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uint32_t a = rtc_ticks();
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return (uint32_t) (a - MyKeyMapper[key].lasttickevent);
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}
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else return 0;
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if (!MyKeyMapper[key].pressed && MyKeyMapper[key].since < now)
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return (uint32_t) (now-MyKeyMapper[key].since);
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else return 0;
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}
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uint32_t KeyboardExtra::GetLastTickKeyEvent( int key )
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{
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return MyKeyMapper[key].lasttickevent;
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return (uint32_t) MyKeyMapper[key].since;
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}
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@ -14,19 +14,57 @@ enum
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MYKEY_F6,
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MYKEY_SHIFT,
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MYKEY_OPT,
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MYKEY_VAR,
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MYKEY_OPTN,
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MYKEY_VARS,
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MYKEY_MENU,
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MYKEY_LEFT,
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MYKEY_UP,
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MYKEY_ALPHA,
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MYKEY_SQUARE,
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MYKEY_POWER,
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MYKEY_EXIT,
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MYKEY_LEFT,
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MYKEY_RIGHT,
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MYKEY_DOWN,
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MYKEY_UP,
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MYKEY_RIGHT,
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MYKEY_XOT,
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MYKEY_LOG,
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MYKEY_LN,
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MYKEY_SIN,
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MYKEY_COS,
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MYKEY_TAN,
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MYKEY_FRAC,
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MYKEY_FD,
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MYKEY_LEFTP,
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MYKEY_RIGHTP,
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MYKEY_COMMA,
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MYKEY_ARROW,
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MYKEY_7,
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MYKEY_8,
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MYKEY_9,
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MYKEY_DEL,
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MYKEY_4,
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MYKEY_5,
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MYKEY_6,
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MYKEY_MUL,
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MYKEY_DIV,
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MYKEY_1,
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MYKEY_2,
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MYKEY_3,
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MYKEY_ADD,
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MYKEY_SUB,
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MYKEY_0,
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MYKEY_DOT,
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MYKEY_EXP,
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MYKEY_NEG,
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MYKEY_EXE,
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MYKEY_ACON,
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MYKEY_LASTENUM,
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};
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@ -47,6 +85,9 @@ class KeyboardExtra
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uint32_t IsKeyHoldPressed( int key );
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uint32_t IsKeyHoldReleased( int key );
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uint32_t GetLastTickKeyEvent( int key );
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private:
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uint32_t now;
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};
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75
src/main.cpp
75
src/main.cpp
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@ -111,7 +111,7 @@ static void hook_prefrag(int id, void *fragment, int size)
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if(id == azrp_frag_count - 1) {
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usb_commit_sync(pipe);
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//screenshot = false;
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screenshot = false;
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}
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}
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@ -214,24 +214,17 @@ static void render( void )
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#if(BIAS)
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if (texttodraw>=1) Azur_draw_text(1,01, "FPS = %.0f", (float) (1000000.0f / elapsedTime) );
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if (texttodraw>=1) Azur_draw_text(1,11, "Render = %.0f mc secs", (float) time_render / 1000.0f );
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if (texttodraw>=1) Azur_draw_text(1,21, "Hold Down : %d ", MyKeyboard.IsKeyHoldPressed(MYKEY_F3));
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if (texttodraw>=1) Azur_draw_text(1,31, "Hold Up : %d ", MyKeyboard.IsKeyHoldReleased(MYKEY_F3));
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if (texttodraw>=1) Azur_draw_text(1,41, "Last Tick Event : %d ", MyKeyboard.GetLastTickKeyEvent(MYKEY_F3));
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/* if (texttodraw>=1) Azur_draw_text(1,11, "Part.= %d - Bull.= %d", MyParticles.size(), MyPlayerBullets.size() );
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if (texttodraw>=1) Azur_draw_text(1,11, "Part.= %d - Bull.= %d", MyParticles.size(), MyPlayerBullets.size() );
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if (texttodraw>=1 && !MyEnemies.empty()) Azur_draw_text(1,21, "Ennmy Life= %d", MyEnemies[0]->life );
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if (texttodraw>=2) Azur_draw_text(1,31, "Update = %.0f mc secs", (float) time_update );
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if (texttodraw>=2) Azur_draw_text(1,41, "Render = %.0f mc secs", (float) time_render );
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if (texttodraw>=2) Azur_draw_text(1,51, ">Total = %.3f ml secs", (float) elapsedTime / 1000.0f );
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if (texttodraw>=2) Azur_draw_text(1,61, ">Total = %.0f seconds", (float) elapsedTime );
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if (texttodraw>=3) Azur_draw_text(1,81, "Mem Used : %d", _uram_stats->used_memory + extram_stats->used_memory);
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if (texttodraw>=3) Azur_draw_text(1,91, "Mem Free : %d", _uram_stats->free_memory + extram_stats->free_memory);
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if (texttodraw>=3) Azur_draw_text(1,101, "Mem Peak Used : %d", _uram_stats->peak_used_memory + extram_stats->peak_used_memory );
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if (texttodraw>=3) Azur_draw_text(1,121, "Size of Particles : %d bytes", sizeof(Particle) );
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if (texttodraw>=3) Azur_draw_text(1,131, "Size of Bullets : %d bytes", sizeof(Bullet) );
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*/
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#endif
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}
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@ -242,60 +235,45 @@ static void get_inputs( float dt )
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uint8_t speed = 4;
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uint32_t tempshoot = rtc_ticks();
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key_event_t ev;
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while((ev = pollevent()).type != KEYEV_NONE)
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{
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}
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//if(keydown(KEY_F3)) {Create_Explosion();}
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if(keydown(KEY_F1))
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if(MyKeyboard.IsKeyPressed(MYKEY_F1))
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{
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if (MyPlayer->Shoot_OK(tempshoot, 0)) Create_Player_Shoot(0);
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}
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if(keydown(KEY_F2))
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if(MyKeyboard.IsKeyPressed(MYKEY_F2))
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{
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if (MyPlayer->Shoot_OK(tempshoot, 1)) Create_Player_Shoot(1);
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}
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//if(keydown(KEY_F3))
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if(MyKeyboard.IsKeyPressedEvent(MYKEY_F3))
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{
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if (MyPlayer->Shoot_OK(tempshoot, 2)) Create_Player_Shoot(2);
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}
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// if (MyKeyboard.IsKeyPressed(MYKEY_F3)) color=C_RED;
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// if (MyKeyboard.IsKeyReleased(MYKEY_F3)) color=C_GREEN;
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if (MyKeyboard.IsKeyPressed(MYKEY_EXIT)) {exitToOS = true; };
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if(keydown(KEY_EXIT)) {exitToOS = true; };
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if (MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyHoldPressed(MYKEY_EXIT)) {exitToOS = true; };
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#if(DEBUG_MODE)
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if(keydown(KEY_7) && usb_is_open() ) {screenshot = true;};
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if(keydown(KEY_8) && usb_is_open()) {record = true; };
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if(keydown(KEY_9) && usb_is_open()) {record = false; };
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if(keydown(KEY_DEL) && usb_is_open()) {textoutput = true;};
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if(MyKeyboard.IsKeyPressedEvent(MYKEY_7) && usb_is_open() ) {screenshot = true;};
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if(MyKeyboard.IsKeyPressedEvent(MYKEY_8) && usb_is_open()) {record = true; };
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if(MyKeyboard.IsKeyPressedEvent(MYKEY_9) && usb_is_open()) {record = false; };
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if(MyKeyboard.IsKeyPressedEvent(MYKEY_DEL) && usb_is_open()) {textoutput = true;};
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#endif
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if(keydown(KEY_SHIFT) && keydown(KEY_F1)) {texttodraw=0;}
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if(keydown(KEY_SHIFT) && keydown(KEY_F2)) {texttodraw=1;}
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if(keydown(KEY_SHIFT) && keydown(KEY_F3)) {texttodraw=2;}
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if(keydown(KEY_SHIFT) && keydown(KEY_F4)) {texttodraw=3;}
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if(keydown(KEY_SHIFT) && keydown(KEY_F6))
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F1)) {texttodraw=0;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F2)) {texttodraw=1;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F3)) {texttodraw=2;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F4)) {texttodraw=3;}
|
||||
if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F6))
|
||||
{
|
||||
azrp_starfield_close( );
|
||||
azrp_starfield_init( 100 );
|
||||
azrp_starfield_init( 250 );
|
||||
}
|
||||
|
||||
// if(keydown(KEY_F5)) drawback = !drawback;
|
||||
// if(keydown(KEY_F6)) drawstars = !drawstars;
|
||||
|
||||
if(keydown(KEY_LEFT)) { MyPlayer->Go_Left( dt ); }
|
||||
if(keydown(KEY_RIGHT)) { MyPlayer->Go_Right( dt ); }
|
||||
if(keydown(KEY_UP)) { MyPlayer->Go_Up( dt ); }
|
||||
if(keydown(KEY_DOWN)) { MyPlayer->Go_Down( dt ); }
|
||||
|
||||
if(MyKeyboard.IsKeyPressed(MYKEY_LEFT)) { MyPlayer->Go_Left( dt ); }
|
||||
if(MyKeyboard.IsKeyPressed(MYKEY_RIGHT)) { MyPlayer->Go_Right( dt ); }
|
||||
if(MyKeyboard.IsKeyPressed(MYKEY_UP)) { MyPlayer->Go_Up( dt ); }
|
||||
if(MyKeyboard.IsKeyPressed(MYKEY_DOWN)) { MyPlayer->Go_Down( dt ); }
|
||||
}
|
||||
|
||||
|
||||
|
@ -376,7 +354,7 @@ int main(void)
|
|||
azrp_shader_image_p4_configure();
|
||||
azrp_hook_set_prefrag(hook_prefrag);
|
||||
|
||||
azrp_starfield_init( 100 );
|
||||
azrp_starfield_init( 250 );
|
||||
|
||||
Create_Ennemies( );
|
||||
|
||||
|
@ -432,8 +410,9 @@ int main(void)
|
|||
#if(DEBUG_MODE)
|
||||
if (textoutput && usb_is_open())
|
||||
{
|
||||
azrp_starfield_USBDEBUG( SHOW_PIXELS );
|
||||
azrp_starfield_USBDEBUG( SHOW_STARS );
|
||||
|
||||
// to add here what must be sent to USB for Text mode debugging
|
||||
|
||||
textoutput = false;
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue