Sylvain PILLOT
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2c4ae5619c
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add capture features + player + fake boss
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2023-01-19 22:17:11 +01:00 |
Sylvain PILLOT
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52c18741bd
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Improvement of std::vector with dynamic allocation of particle*
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2023-01-15 17:38:37 +01:00 |
Sylvain PILLOT
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a17fa47054
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Definition of a 2D Starfield Shader
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2023-01-13 22:12:08 +01:00 |
Sylvain PILLOT
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afcbbfc10f
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Attempt to develop a PixelList shader - WIP
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2023-01-10 12:31:08 +01:00 |
Sylvain PILLOT
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5a58a0cc77
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StarField in the background
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2023-01-09 21:30:47 +01:00 |
Sylvain PILLOT
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df570a43c7
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Added a Shader to Azur to render a pixel with pixel(x, y, color)
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2023-01-08 23:21:23 +01:00 |
Sylvain PILLOT
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0662cd6cf4
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Tuning of the Particle Engine for explosion - WIP - still using floats for computations
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2023-01-07 22:59:29 +01:00 |
Sylvain PILLOT
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98779f7b42
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First test of the Particle Engine - WIP
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2023-01-07 20:15:39 +01:00 |
Sylvain PILLOT
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a590a1d797
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Foundation of the program v0.0.0
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2023-01-05 23:23:26 +01:00 |