Commit Graph

14 Commits

Author SHA1 Message Date
Sylvain PILLOT 52c18741bd Improvement of std::vector with dynamic allocation of particle* 2023-01-15 17:38:37 +01:00
Sylvain PILLOT f33cb39837 Startfield Shader based back on std::vector 2023-01-15 14:38:09 +01:00
Sylvain PILLOT a17fa47054 Definition of a 2D Starfield Shader 2023-01-13 22:12:08 +01:00
Sylvain PILLOT 758abed55f PixelList shader fixed with Lephe's help 2023-01-10 21:53:49 +01:00
Sylvain PILLOT 8558238290 Crash next - Stars correctly created and updated - Rendering is the source 2023-01-10 19:06:01 +01:00
Sylvain PILLOT aa1d14976d Big bug - Crash in azrp_shader_pixellist( void *, void*, void *) 2023-01-10 18:54:29 +01:00
Sylvain PILLOT afcbbfc10f Attempt to develop a PixelList shader - WIP 2023-01-10 12:31:08 +01:00
Sylvain PILLOT 5a58a0cc77 StarField in the background 2023-01-09 21:30:47 +01:00
Sylvain PILLOT df570a43c7 Added a Shader to Azur to render a pixel with pixel(x, y, color) 2023-01-08 23:21:23 +01:00
Sylvain PILLOT aa1daa9b7e Particle Engine rewritten using fix point maths 2023-01-08 20:46:13 +01:00
Sylvain PILLOT 6ebbe6c747 Rewritten Particle Engine with Fiw point maths 2023-01-08 17:37:26 +01:00
Sylvain PILLOT 5e998b5196 Working version of particles - all calculations made with floats 2023-01-08 11:56:56 +01:00
Sylvain PILLOT 0662cd6cf4 Tuning of the Particle Engine for explosion - WIP - still using floats for computations 2023-01-07 22:59:29 +01:00
Sylvain PILLOT 98779f7b42 First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00
Renamed from src/main.cc (Browse further)